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View Full Version : What's bottlenecking, botw setup..



caronte23
23.02.2018, 12:19
Hi everyone,
yesterday finally, after many attempts I managed to get botw to work on my pc, yey!
I followed a couple youtube tutorials, for optimizing etc..

[ Snipped for Piracy ]
https://www.youtube.com/watch?v=wkjuc9dcOJA

Now it's averaging 25 fps at 720 with the more dense bits going down to 15-16 fps with almost no stutter (for some reason I don't seem to get better framerate at lower resolutions..)
All in all I'm not complaining considering my setup.
2010 Mac Pro running windows 10
x2 quad core xeon E5520
Nvidia gtx660 2gb
6gb of Ram + 8gb virtual memory on the hard drive

What do you guys think is bottlenecking my system?

epigramx
23.02.2018, 12:42
The frequency and architecture(generation) of each CPU core, mainly.

caronte23
26.02.2018, 14:45
The frequency and architecture(generation) of each CPU core, mainly.

That's what I suspected, anyways, it's not that bad, I've optimised a it further by closing a few processes to clean up as most ram as possible, and now it averages 25 fps with no stutter, I'm honestly playing this game without noticing is an emulator :)

epigramx
26.02.2018, 15:14
The RAM isn't that enormous either (the NVIDIA drivers aren't that efficient with RAM usage at shader compilation) but that might not manifest itself at all times as a problem.

In relation to that, if the guides you follow haven't mentioned it, look into accurateshadermul settings.

caronte23
26.02.2018, 18:05
The RAM isn't that enormous either (the NVIDIA drivers aren't that efficient with RAM usage at shader compilation) but that might not manifest itself at all times as a problem.

In relation to that, if the guides you follow haven't mentioned it, look into accurateshadermul settings.

Yes thanks, the tutorial mentioned it and I've set it up.

Serfrost
05.03.2018, 12:50
For future reference, please do not post links that include piracy software. This is a warning.