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View Full Version : Apparent duplicated shader caches compiling at the same time



eduardo_bt
04.03.2018, 18:58
I searched the forums for something similar, but couldn't find anything.

I pretty new to this, and just got introduced to BSoD tutorial's for setting up Cemu. I followed all the steps, but now that I try to compile the shader cache, it seems that Cemu is trying to compile multiple instances of it, because the text on the screen just gets duplicated, and after it finishes compiling, Cemu crashes.

I'm running Cemu 1.11.3
299

For informative purposes, I'm running a system that I know could probably not handle Zelda BOTW right now, but I thought I'd try it anyways:

- Windows 7 Home Premium 64 bits
- Intel i5 2320 3.0GHz
- 8GB DDR3 RAM
- Radeon HD 6670 1GB GPU

Does anyone have any ideas of what could be causing this?
Thanks! :D