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KyuremVoduff
28.03.2018, 01:00
First of all i dont have windows 10.i have a iMac 2015 (the Specifications of my computer are:3,2 GHz Intel Core i5, 8 GB of RAM and a AMD Radeon R9 M390 2 GB) and im using an application called Parallels
I install cemu in the application and i set up everything, i download super smash bros 4 ( in the compability page says the runs well) and when i run the game the application crashes, and windows says: "wii u emulator dosent work we are trying to get a solution, and we are sending a report to the developers". This has happendto me like 5 times.
And i did also tried to test another game, Tokyo Mirrage Sessions FE ( and the compatibility page says it runs well) and happens the same thing.
Please can someone help me

I will appreciate it

KyuremVoduff.

Xalphenos
28.03.2018, 01:28
I’m not sure how parallels desktop works. Is it just a vm? Mac does not support the required OpenGL and will not run cemu. To my knowledge the only way is via Bootcamp.

KyuremVoduff
28.03.2018, 02:45
I’m not sure how parallels desktop works. Is it just a vm? Mac does not support the required OpenGL and will not run cemu. To my knowledge the only way is via Bootcamp.

no, parallels and boot camp work the same beaucse in parallels you buy a subscription of parallels and you have windows but with boot camp you have to buy or use the trial version of windows
And for what i now OpenGL its something that has to do something with your gpu and i search for OpenGL 4.6 version for AMD Radeon R9 M390 2GB and i found nothing
but thanks for responding

Xalphenos
28.03.2018, 02:57
Like I said I don’t really know how parallels works. But post your log.txt after cemu crashes.

KyuremVoduff
28.03.2018, 03:04
this is my log

[02:04:04] mlc01 path is set to: \\Mac\Home\Desktop\Escritorio Windows 10\cemu_1.11.5\mlc01\
[02:04:04] Using AES-NI for filesystem decryption
[02:04:07] RDTSC measurement test:
[02:04:07] TSC-diff: 0x00000002381534ba
[02:04:07] TSC-freq: 0x00000000be42211a
[02:04:07] HPC-diff: 0x0000000001c79ac6
[02:04:07] HPC-freq: 0x0000000000989680
[02:04:07] Multiplier: 0x000000000000013f
[02:04:07] Invariant TSC not supported
[02:04:07] Loading .rpx -> Map "//Mac/Home/Desktop/Escritorio Windows 10/cemu_1.11.5/Juegos/Super Smash Bros For WiiU [AXFP01]/Super Smash Bros For WiiU [AXFP01]/content/" to /vol/content/
[02:04:07] TitleId of launched game: 0005000010145000
[02:04:07] Mounting local storage (updates): \\Mac\Home\Desktop\Escritorio Windows 10\cemu_1.11.5\mlc01\usr\title\00050000\10145000\
[02:04:08] Loading game profile "gameProfiles\0005000010145000.ini"
[02:04:08] shaderCache name: cd87c755
[02:04:08] OpenGL failed to initialize
[02:04:08] OpenGL extensions:
[02:04:08] ARB_clip_control: not supported
[02:04:08] ARB_get_program_binary: available
[02:04:08] ARB_clear_texture: not supported
[02:04:08] ARB_copy_image: not supported

KyuremVoduff
28.03.2018, 03:05
this is my log

[02:04:04] mlc01 path is set to: \\Mac\Home\Desktop\Escritorio Windows 10\cemu_1.11.5\mlc01\
[02:04:04] Using AES-NI for filesystem decryption
[02:04:07] RDTSC measurement test:
[02:04:07] TSC-diff: 0x00000002381534ba
[02:04:07] TSC-freq: 0x00000000be42211a
[02:04:07] HPC-diff: 0x0000000001c79ac6
[02:04:07] HPC-freq: 0x0000000000989680
[02:04:07] Multiplier: 0x000000000000013f
[02:04:07] Invariant TSC not supported
[02:04:07] Loading .rpx -> Map "//Mac/Home/Desktop/Escritorio Windows 10/cemu_1.11.5/Juegos/Super Smash Bros For WiiU [AXFP01]/Super Smash Bros For WiiU [AXFP01]/content/" to /vol/content/
[02:04:07] TitleId of launched game: 0005000010145000
[02:04:07] Mounting local storage (updates): \\Mac\Home\Desktop\Escritorio Windows 10\cemu_1.11.5\mlc01\usr\title\00050000\10145000\
[02:04:08] Loading game profile "gameProfiles\0005000010145000.ini"
[02:04:08] shaderCache name: cd87c755
[02:04:08] OpenGL failed to initialize
[02:04:08] OpenGL extensions:
[02:04:08] ARB_clip_control: not supported
[02:04:08] ARB_get_program_binary: available
[02:04:08] ARB_clear_texture: not supported
[02:04:08] ARB_copy_image: not supported


And my Crashlog

Crashlog for Cemu 1.11.5d
Date: 28-03-2018 02:04:09

-----------------------------------------
Stack trace
-----------------------------------------
0x00007ff71bf1bb20 (+0x00007ff71bf1bb20) NULL cemuLog_log
0x00007ff71bf1bb20 (+0x00007ff71bf1bb20) NULL cemuLog_log
0x00007ff83dcfefa0 (+0x00007ff83dcfefa0) NULL RtlUserThreadStart
0x00007ff83dcabcc0 (+0x00007ff83dcabcc0) NULL RtlWalkFrameChain
0x00007ff83dd33b80 (+0x00007ff83dd33b80) NULL KiUserExceptionDispatcher
Exception 0xc0000005 at 0x0
cemu.exe at 0x7ff71be00000

RAX=0000000000002000 RBX=0000000000000000 RCX=0000000000000001 RDX=00007ff71c7e8df4
RSP=00000017ee8ffdb8 RBP=0000000000000000 RDI=0000000000000001 RSI=0000000000000000
R8 =00000000000005de R9 =000001a644250000 R10=000001a5413c0000 R11=00000017ee8ffd30
R12=0000000000000000 R13=0000000000000000 R14=0000000000000000 R15=0000000000000000

-----------------------------------------
Game info
-----------------------------------------
Game: Super Smash Bros. [EU]
TitleId: 5000010145000
RPXHash: cd87c755

-----------------------------------------
Active PPC instance
-----------------------------------------
Not active

-----------------------------------------
PPC threads
-----------------------------------------
None active

KyuremVoduff
28.03.2018, 03:05
i have to go to sleep
thaks a lot

Xalphenos
28.03.2018, 03:08
Yeah. OpenGL is not initializing. This is usually a driver problem. But I would bet itís a parallels issue. Does parallels support hardware graphics acceleration?

Edit: after some independent research parallels is a virtualization as I suspected. It does not allow direct access to the gpu. Itís bootcamp or bust for cemu on mac.

KyuremVoduff
28.03.2018, 13:51
Yeah. OpenGL is not initializing. This is usually a driver problem. But I would bet it’s a parallels issue. Does parallels support hardware graphics acceleration?

Edit: after some independent research parallels is a virtualization as I suspected. It does not allow direct access to the gpu. It’s bootcamp or bust for cemu on mac.

So i dont have to use parallels and i have to use boot camp

Xalphenos
28.03.2018, 15:01
Unless Parallels is giving the VM direct and full access to the gpu you will need to use boot camp. There seems to be conflicting information. There are reports by the company that say they don't allow the vm direct hardware access. But then they are also claiming that it works great for games which would imply some sort of gpu pass through. In the end all I can say is that I'm not a mac user and am unfamiliar with parallels. But bootcamp runs directly on the hardware not through a software abstraction. And has been reported to work with cemu by the few mac users that have been around.

KyuremVoduff
28.03.2018, 15:07
Unless Parallels is giving the VM direct and full access to the gpu you will need to use boot camp. There seems to be conflicting information. There are reports by the company that say they don't allow the vm direct hardware access. But then they are also claiming that it works great for games which would imply some sort of gpu pass through. In the end all I can say is that I'm not a mac user and am unfamiliar with parallels. But bootcamp runs directly on the hardware not through a software abstraction. And has been reported to work with cemu by the few mac users that have been around.

Thank you so much