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Slash
13.09.2017, 01:46
Guess since there's a forum now, I can make a thread for the github repo.

Github pages (https://slashiee.github.io/cemu_graphic_packs/)
Github repository (https://slashiee.github.io/cemu_graphic_packs/)
Download all (https://ci.appveyor.com/project/slashiee/cemu-graphic-packs/build/artifacts)

Slash
14.09.2017, 04:03
New Splatoon "graphic packs": Octohax (https://github.com/slashiee/cemu_graphic_packs/tree/master/Cheats/Splatoon_Octohax), Callie over Marie (https://github.com/slashiee/cemu_graphic_packs/tree/master/Cheats/Splatoon_CallieOverMarie), and Marie over Callie (https://github.com/slashiee/cemu_graphic_packs/tree/master/Cheats/Splatoon_MarieOverCallie). Requires Cemuhook 0.5.3.0+ (http://sshnuke.net/cemuhook/). Compatible with Ver. 1.0.0 and Ver. 2.12.0.
26 27

Slash
14.09.2017, 06:07
New Splatoon "graphic pack": Map Swap (https://github.com/slashiee/cemu_graphic_packs/tree/master/Cheats/Splatoon_MapSwap). You need to modify patches.txt in order for changes to happen in the game itself. Ver. 2.12.0 only at the moment.
29

Also: I'm fully aware of the Hyrule Warriors workaround. Expect a proper graphic pack to be made for the game soon, hopefully this week.

Slash
16.09.2017, 23:53
Forgot to post about this earlier, but Hyrule Warriors now has 1080p (https://github.com/slashiee/cemu_graphic_packs/tree/master/Quality/HyruleWarriors_1080p) and 2160p (https://github.com/slashiee/cemu_graphic_packs/tree/master/Quality/HyruleWarriors_2160p) graphic packs. Mario Tennis now has a 1080p (https://github.com/slashiee/cemu_graphic_packs/tree/master/Quality/MarioTennis_1080p) graphic pack as well.

43 42

Slash
20.09.2017, 06:06
I've added patches.txt to a few ultrawide graphic packs to the repo, specifically Tropical Freeze (https://github.com/slashiee/cemu_graphic_packs/commit/b0148267253ca89013aacfbf8b5d38cf11c8d635), Lost World (https://github.com/slashiee/cemu_graphic_packs/commit/6211523eb46fcc56db15ec9e129b439e120286e9), and Woolly World (https://github.com/slashiee/cemu_graphic_packs/commit/ca4300eff13d931f429c9a3bf9bee7dff73bca17).

https://user-images.githubusercontent.com/15317421/30625574-e30cbaec-9d78-11e7-9b5b-d1220dffdb44.png
https://user-images.githubusercontent.com/15317421/30526647-f50f7b64-9bd2-11e7-9acd-f7290c919ddb.png
https://user-images.githubusercontent.com/15317421/30624854-82451082-9d74-11e7-9b0e-d00d3f024c24.png

Slash
02.10.2017, 07:25
Switch or Cemu?
https://puu.sh/xO0S0/393a3ce988.png
(i know posting it on cemu forums automatically ruins the joke but let's just pretend this isn't the cemu forums)

Serfrost
03.10.2017, 17:44
God, looking at that now makes me never want to go back to the console versions.

Darth_Banan
24.12.2017, 14:52
Hi, I'd like to point out that the existing graphic packs for Hyrule Warriors (EUR) don't work well in local cooperative mode, since the game apparently downsamples the TV resolution from 1280x720 to 864x480 and the gamepad resolution from 864x480 to 648x360. Here's the rules.txt file which I use to enable 1080p resolution in both single- and multiplayer games:


[Definition]
titleIds = 000500001017D800,000500001017D900,000500001017CD00
name = "Hyrule Warriors - co-op 1920x1080"
version = 2

[TextureRedefine] #Game Resolution
width = 1280
height = 720
formatsExcluded = 0x431,0x433
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080

[TextureRedefine] #Gamepad / TV co-op
width = 864
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

[TextureRedefine] #Gamepad co-op
width = 648
height = 360
overwriteWidth = 1944
overwriteHeight = 1080

[TextureRedefine] #Only saw depth in Nsight
width = 640
height = 360
formatsExcluded = 0x35
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540

[TextureRedefine] #Lighting?
width = 322
height = 182
overwriteWidth = 483
overwriteHeight = 273

[TextureRedefine] #Dupe of Main Game
width = 320
height = 180
formatsExcluded = 0x35,0x433
overwriteWidth = 480
overwriteHeight = 270

[TextureRedefine] #Lighting Blur?
width = 162
height = 92
overwriteWidth = 243
overwriteHeight = 138

[TextureRedefine] #Lighting Blur?
width = 160
height = 90
overwriteWidth = 240
overwriteHeight = 135

[TextureRedefine] #Dupe of Main Game?
width = 64
height = 64
formats = 0x005
#overwriteWidth = 96
#overwriteHeight = 96

[TextureRedefine] #Dupe of Main Game?
width = 16
height = 16
formats = 0x005
#overwriteWidth = 24
#overwriteHeight = 24

[TextureRedefine] #Dupe of Main Game?
width = 4
height = 4
formats = 0x005
#overwriteWidth = 9
#overwriteHeight = 9

[TextureRedefine] #Dupe of Main Game?
width = 1
height = 1
formats = 0x005
#overwriteWidth = 2
#overwriteHeight = 2

Catcher40
05.01.2018, 20:53
I was just wondering if it would be possible for someone to do a Graphics Pack for Devils Third now its working, i tried but nothing seemed to happen, i would be very grateful if somebody could do that.
thanks.

chaosblade02
08.01.2018, 01:06
Nevermind, I found the link to the updated packs. Thanks!

1425720626
28.01.2018, 03:24
Is Splatoon's "Night mode maps" hack possible in graphic pack format? I really like nighttime multiplayer maps, but it says that I will be banned if I go online play with directly modified game files.

magmarock64
26.04.2018, 12:16
Hey guys. I'm new here and I've been reading up on Graphics Packs. Fascinating way to upscale and override games settings. I have a question for a specific graphics pack and other like it. WindWakerHD_FPSSlowdownFix I didn't really encounter much frame rate issues with Windwaker so it might not even be necessary, but what does this do exactly and how does it work. I looked at the code but I'm not a programmer and couldn't understand what it was saying.

epigramx
26.04.2018, 13:54
It stops a function from running https://github.com/slashiee/cemu_graphic_packs/pull/175 For more details ask the author.

magmarock64
26.04.2018, 14:27
Thanks, I posted a comment and I hopes he get back to me. I wish there was more in the description.