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Type: Posts; User: andremelo90

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  1. Replies
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    just follow everything in this vídeo...

    just follow everything in this vídeo
    https://www.youtube.com/watch?v=DDJraJWj0Tg
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    what graphics packs r u using? try static 60fps...

    what graphics packs r u using? try static 60fps graphic pack and enable GPU fence skip hack, also vsync could solve ur problem.
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    CEMU 1.12.2d - waves effects glitch

    just for the sake of reporting, maybe its another texture cache issue.

    https://youtu.be/izgBObrMmlc

    waiting on the 1.13.0, keep the awesome work guys!

    using NVIDIA water glitch fix...
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    CEMU 1.12.2d - Ice talos artifacts

    434

    also on tiny ones https://youtu.be/aUEyJoAUv0A

    already using NVIDIA water glitch fix TILED_CACHE=off method (not the gpack)

    Gpacks using:
    1920x1080
    LOD bias -16
    NVIDIA Smoke Fix
  5. CEMU 1.12.2d - Zelda BotW Tree leaves artifact

    anyone experiencing this? my fear is if this could be a faulty graphics card symptom.

    https://youtu.be/OSI_nIdzW_o
  6. also ive confirmed my memory oc was instable,...

    also ive confirmed my memory oc was instable, after fine tunning the voltage even my bluetooth ressurrected from the dead, thinking these kind of bug are less like to happen from now on.
  7. ok, sometimes they also happen in the nameplates...

    ok, sometimes they also happen in the nameplates of the itens on the floor. instead of blue texture like this one they look like rainbow colored.
  8. CEMU 1.12.1b - Zelda BotW Pants missing texture bug

    Dunno if it can be a memory oc issue. After saving and loading again from title screen (without exiting CEMU) it was fixed.

    https://www.youtube.com/watch?v=2fBl24k7yIU&feature=youtu.be
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    could be. anyway i tried with the 1.12.1b and it...

    could be. anyway i tried with the 1.12.1b and it was gone, fonts were as normal.
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    Zelda BotW road sign font glitch?

    version 1.12.2b

    Gpacks using:
    1920x1080
    LOD bias -16
    LWZX crash workaround
    static fps 60 mod

    GX2setGPUFenceSkip
    BotW crash workaround
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