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Type: Posts; User: ShrineDog

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  1. The following may be a better result. In this...

    The following may be a better result. In this test render, I'm assuming the red channel to be a glossiness map, the green channel to be a metalness map, and the blue channel to be a near-constant...
  2. Figuring out what the channels of SPM maps do

    Hey, all! I've been fiddling around with some models from the game and trying to find a way to accurately render them.

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    This seems relatively accurate, visually, but the SPM map is really...
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