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  1. #1
    New user
    Join Date
    03.12.2018
    Posts
    8

    BOTW crashes after discord image and no precompile bar present

    Hi everyone, I am having trouble loading Zelda BOTW on version 1.15.3 where I see only the discord image but no shaders precompiling bar. The image just stays there for a few seconds and then crashes everytime. On previous versions (1.13.2, etc.) it works but I want to try out this latest version to see if there is any performance improvements. I've tried copying all of my settings files, updates and still crashes after the discord image. Any solutions greatly appreciated, thanks.

    My log file:

    [15:50:41] graphicPack: rules.txt contains inconsistent preset variables
    [15:50:42] ------- Init Cemu 1.15.3b -------
    [15:50:42] mlc01 path: C:\Users\Mario\Downloads\Nintendo Wii U\Xenoblade Chronicles X [AX5E01]\
    [15:50:42] Cemuhook version: 0.5.7.0
    [15:50:42] CPU: Intel(R) Core(TM) i5-4200M CPU @ 2.50GHz
    [15:50:42] RAM: 6064MB
    [15:50:42] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
    [15:50:54] Loading U-King.rpx
    [15:50:57] ------- Init OpenGL graphics backend -------
    [15:50:58] Loaded RPL module u-king (checksum 0x6267BFD0)
    [15:50:58] ------- Loaded title -------
    [15:50:58] TitleId: 00050000-101c9400
    [15:50:58] TitleVersion: v208
    [15:50:58] Update path: <mlc01>\usr\title\00050000\101C9400\ (not present)
    [15:50:58] AOC path: <mlc01>\usr\title\0005000C\101C9400\ (not present)
    [15:50:58] Save path: <mlc01>\usr\save\00050000\101C9400\user\ (not present)
    [15:50:58] shaderCache name: fb7911ad
    [15:50:58] gameprofile path: gameProfiles\00050000101c9400.ini
    [15:50:58] RPX hash: fb7911ad
    [15:50:58] RPL link time: 219ms
    [15:50:58] HLE scan time: 109ms
    [15:50:58] ------- Active settings -------
    [15:50:58] CPU-Timer: host-based
    [15:50:58] CPU-Mode: Dual-core recompiler (gameprofile)
    [15:50:58] Load shared libraries: true
    [15:50:58] Use RDTSC: true
    [15:50:58] UseSeparableShaders: true
    [15:50:58] GPUBufferCacheAccuracy: low (gameprofile)
    [15:50:58] Disable GPU fence: false (gameprofile)
    [15:50:58] Disable precompiled shaders: true
    [15:50:58] Full sync at GX2DrawDone: true
    [15:50:58] GL_VENDOR: NVIDIA Corporation
    [15:50:58] GL_RENDERER: GeForce GT 720M/PCIe/SSE2
    [15:50:58] GL_VERSION: 4.5.0 NVIDIA 382.05
    [15:50:58] OpenGL extensions:
    [15:50:58] ARB_clip_control: available
    [15:50:58] ARB_get_program_binary: available
    [15:50:58] ARB_clear_texture: available
    [15:50:58] ARB_copy_image: available
    [15:50:58] NV_depth_buffer_float: available
    [15:50:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field
    [15:50:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Dynamic (FPS++) [Preset: 60FPS (ideal for 240/120/60Hz displays)]
    [15:50:58] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/Dynamic (FPS++))
    [15:50:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Kakariko Torch Shadows
    [15:50:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash
    [15:50:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/NVIDIA Explosion Smoke
    [15:50:58] ------- Init Audio backend -------
    [15:50:58] DirectSound: available
    [15:50:58] XAudio 2.8: available
    [15:50:58] ------- Run title -------
    [15:50:58] Shader cache loaded. Commited mem 18MB. Took 78ms
    [15:50:58] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
    [15:50:59] Custom timer mode: QPC
    [15:50:59] Applying patch group BotwFPSV208 from pack 'Dynamic (FPS++)' v3 to module u-king (checksum 0x6267BFD0)
    [15:50:59] Applying patch group BotwPlsNoCrashV208 from pack '' v3 to module u-king (checksum 0x6267BFD0)
    [15:50:59] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
    [15:50:59] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
    Crashlog for Cemu 1.15.3b
    Date: 11-03-2019 15:51:20

    -----------------------------------------
    Stack trace
    -----------------------------------------
    Exception 0xc0000005 at 0x28f4fde0fa8
    cemu.exe at 0x7ff7e3db0000

    RAX=000000009065a9bc RBX=0000000000000000 RCX=0000028f4fde1464 RDX=0000000003be66a4
    RSP=0000028f00f0ddf0 RBP=0000000000000000 RDI=0000000000000024 RSI=0000000000000000
    R8 =0000000000000800 R9 =0000000000000000 R10=0000000000001000 R11=0000000000000080
    R12=0000000000000000 R13=0000028f78fa0000 R14=0000000000000000 R15=0000028f0e240000

    -----------------------------------------
    Game info
    -----------------------------------------
    Game: Breath of the Wild [US v208]
    TitleId: 50000101c9400
    RPXHash: fb7911ad

    -----------------------------------------
    Active PPC instance
    -----------------------------------------
    IP 0x03c149d0 LR 0x03c163c8 Thread 0x9065b730

    -----------------------------------------
    PPC threads
    -----------------------------------------
    9065b730 Ent 00e06754 IP 00e03e30 LR 03c15c4c RUNNING Aff 010 Pri 80 Name NULL
    109f8c78 Ent 030bbea8 IP 00e04c30 LR 030decd0 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
    12afc060 Ent 030bbea8 IP 00e04c30 LR 030decd0 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
    12b3c938 Ent 030bbea8 IP 00e04c30 LR 030decd0 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
    15b477b0 Ent 030bbea8 IP 00e04c30 LR 030decd0 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
    15b49498 Ent 030bbea8 IP 00e04c30 LR 030decd0 SUSPENDED Aff 001 Pri 83 Name DecompThread
    302dd538 Ent 030bbea8 IP 00e04c30 LR 030decd0 SUSPENDED Aff 001 Pri 83 Name Resource Loading
    302e8148 Ent 030bbea8 IP 00e04c30 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Control
    302f2ec8 Ent 030bbea8 IP 00e04c30 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Memory
    302fddb8 Ent 030bbea8 IP 00e04c30 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name MovableMemory
    36c65948 Ent 030bbea8 IP 00e04c30 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name res::Compaction
    1059e0c0 Ent 042180cc IP 00e04c30 LR 04218258 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
    9032d5f8 Ent 00e0679c IP 00e0679c LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL

  2. #2
    Super-Moderator
    Join Date
    13.09.2017
    Posts
    405
    You’re launching the update and not the base game.
    Last edited by Xalphenos; 12.03.2019 at 06:47.

  3. #3
    New user
    Join Date
    03.12.2018
    Posts
    8
    Ahh that worked. Hmm this is odd, so I did a comparison test with the latest version (1.15.3) to my previous version (1.13.2) and for some unknown reason this version is slow and stutters alot. Mind you I have all the shader cache and settings required for BOTW. I will just stay with the latter 1.13.2 since its faster for me. Thanks!

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