Close

Page 1 of 2 12 LastLast
Results 1 to 10 of 17

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    My Gameplay enhancements packs for Xenoblade Chronicles X (11 mods)

    Hey guys,

    Just want to share with you some mods I made for Xenoblade Chronicles X (cemuhook needed).

    Firstly first, I want to tell a big thanks to rajkosto for its amazing cemuhook (and especially the code patching feature), Xalphenos and epigramx for their helpful posts on this forum.

    Gameplay mods:
    • Collectibles range: increases the distance from which you loot the collectibles. By default, you'll get them just when you're close enough to see the blue gem (distance increased by 40.0). There are 3 kind of distances in the game, each with a value of "Range" and "Height": "Inner" (which means when you are at foot), "Doll" (when you have a Skell at land) and "Flight" (which I believe is when you flight, generally in a Skell). All values are editable in the file patches.txt. Please note that the random selection of items is unchanged (rare items are still rare).
    • Materials drop ratio: set a minimum drop ratio of materials (armor and weapon loots are not impacted). The default minimum ratio is set to 30% but can easily be tweaked (if you set to 100%, as long as the enemy drop a chest you'll get all materials from it). This mod also includes a setting to "push the luck" for dropping at least a chest of the desired quality (more details in the patches.txt file of the mod).
    • Experience ratio: increase or reduce the experience ratio (default setting is reduced by half).
    • DLC quests unlocked: unlocks DLC quests in the BLADE console, even if the story is not finished.
    • Overdrive unlocked: unlocks the Overdrive for the beginning of the game, even if the chapter 5 is not completed.
    • Probe income frequency: increases the frequency of the FrontierNav rewards (miranium, money and resources). By default all values are halved (in vanilla you get money every 15 minutes, now it's every 7 minutes).
    • Global Nemesis Squad missions unlocked: last but not least, this pack adds the Global Nemesis missions (Telessia and Yggralith) at the BLADE console, in the Time Attack menu. Strangely the mission with the Telessia appears twice, I don't know why but still it's working. Since the emulator cannot go online, it cannot set the remaining LP for world boss so I arbitrary set it to 5 but you can customize the value. And before you ask, yes, I also activated the option in the BLADE console to exchange the boss appendices to Reward Tickets .
    • Offline Tickets from Time Attack missions: adds Exchange Tickets in reward of completing Time Attack Blade missions. By default, the rewarded tickets are the experience divided by 10. I don't feel this setting it's game breaking (any suggestion welcomed), while it allows to eventually buy some materials hard to get before being able to do Nemesis missions.

    Display mods:
    • NPC bubbles distance increased: increases the distance from which NPC's yellow speech bubbles are seen. I made this mod to get rid of the frustration not being able to get information from NLA people unless I get very close to each one of them. With this mod, the gathering of informations is, in my opinion, less tedious (so more enjoyable).

    Audio mods:
    • No Overdrive Music: disables the Overdrive music (after some time using Overdrive a lot during battles, I missed the other musics, especially the one for tyrants).
    • No Skell Flight Music: disables the flight music (at the beginning the music is awesome, but after some time I wanted to listen to the field musics again).

    All mods should be compatible with 1.0.1E and 1.0.2U but are still highly experimental. They don't seem to make the game unstable, but I cannot guarantee a 100% safety. Make save backup!

    Well, tell me what you think now! Download the packs from this link: https://www.dropbox.com/s/d0emz4kznu..._mods.zip?dl=0
    Previous package (in case the last one has new bugs) : https://www.dropbox.com/s/udfyf0pwhq...Packs.zip?dl=0



    How to tweak the "Custom Drop Ratio" mod
    Open the file patches.txt and check this part:
    Code:
    _minDropRate = 0x00000000
    0x00000000 = cmpwi r31, 30 ; this value is the default drop ratio under which we want to set a new drop ratio (logically equal or greater)
    0x00000008 = blt .+0x8
    0x0000000C = b .+0x8
    0x00000010 = li r31, 30 ; here you set the new drop ratio
    0x00000014 = cmpw r3, r31
    0x00000018 = blr
    So for example if your final result is like this:
    Code:
    _minDropRate = 0x00000000
    0x00000000 = cmpwi r31, 20
    0x00000008 = blt .+0x8
    0x0000000C = b .+0x8
    0x00000010 = li r31, 80
    0x00000014 = cmpw r3, r31
    0x00000018 = blr
    That means all materials with a default drop ratio under 20% will now have it set to 80% instead.
    Last edited by lasyan3; 28.12.2017 at 22:33. Reason: Add howto for custom drop ratio mod

  2. #2

    How do you change the option in patches?

    I don't understand texts in patches. Can you exam. it?

  3. #3
    F finally !!! i can get some reward ticket !!! (can't defeat the boss yet tho. but this is awesome )

    thanks lasyan3 !!

    edit : i think the "Probe resources multiplicator" mod is not working...
    Last edited by noisyheaven; 05.12.2017 at 14:07.

  4. #4
    Hi, how should I modify the "Custom experience ratio" file to increase or decrease the multiplier of exp?

  5. #5
    Quote Originally Posted by TheFedex View Post
    Hi, how should I modify the "Custom experience ratio" file to increase or decrease the multiplier of exp?
    Hi,

    Open the file patches.txt and check those lines:
    • 0x00000008 = li r4, 2: here change the value "2" by any number (the exp will be multiplied or divided by this number)
    • 0x0000000C = divw r4, r30, r4: here eventually replace "divw" by "mulw" if you wish to multiply the experience instead of divide it.


    So for example if your final result is like this:
    0x00000008 = li r4, 5
    0x0000000C = mulw r4, r30, r4
    That means the experience will be multiplied by 5.

  6. #6
    Quote Originally Posted by lasyan3 View Post
    Hi,

    Open the file patches.txt and check those lines:
    • 0x00000008 = li r4, 2: here change the value "2" by any number (the exp will be multiplied or divided by this number)
    • 0x0000000C = divw r4, r30, r4: here eventually replace "divw" by "mulw" if you wish to multiply the experience instead of divide it.


    So for example if your final result is like this:
    0x00000008 = li r4, 5
    0x0000000C = mulw r4, r30, r4
    That means the experience will be multiplied by 5.
    Thank you

  7. #7
    For some reason when i change the exp multiplier value i only get 1 exp from battles

  8. #8

    Post Summary

    Hi guys,

    Back from family holidays, I can now take the time to answer everyone

    Quote Originally Posted by SilentWindow View Post
    For some reason when i change the exp multiplier value i only get 1 exp from battles
    You may have done something wrong I guess. PM me the content of the patch file to let me see what's wrong.

    Quote Originally Posted by Forkinator View Post
    Just one question. How would i adjust the collectibles range? I want to make it less than what it is now. about half as much. Thanks!
    Quote Originally Posted by rajkosto View Post
    1. either just change the constant as it is in the code in hex
    or 2. make it symbolic like this and then change the float https://pastebin.com/BALX2Q41
    Thanks rajkosto for the tips, I didn't think about using symbolic consts!
    Forkinator, I'll soon upload a new version of the mod, allowing you to set the values in float format (which will be much easier than the current hexadecimal format).

    Quote Originally Posted by Caede91 View Post
    Thank you for your awesome mods You did things I thought were impossible bO.Od
    After seeing you unlock overdrive and support missions before chapter 12, I wanted to ask: Is it possible to unlock more postgame-content before beating the game? Like the level 60 skells/Ares, lugalbanda the wanderer king and dadaan for their beautiful katanas etc...?
    If you don't have time or don't want to, can you show or point to a tutorial on how to do that?
    Also, I can provide saves from just before Chapter 12 and after, if it would help.
    THX in advance
    Thanks mate! About your request, I don't see why it couldn't be done to unlock the endgame skells and enemies. Right now I'm working on new mods but I'll consider your request.

    Quote Originally Posted by lariana View Post
    Just to let you know, I had some problems with getting the important item Unbreakable Sword dropped by the Brute Millepod with the Custom Materials Drop Ratio code configured with 100 %.
    It is an important item that normally is always dropped at the time of the mission but which never does with the code active.

    I had a similar problem during the Lakeside Getaway mission. When you defeat Raging Cantor at the Primordia's Biahno Water-Purification Plant, you normally get Ian’s ID Card important item. But with the Drop Ratio code active I never got this item and I was stuck with a dummy mission I could’nt finish until I fiddled with cheat engine to forcibly place Ian’s ID Card in my important item list.
    Holy sh**!! Didn't thought about that (well that's why I say my mods are experimental after all )! Thanks to Caede91's post I understand the issue is coming from the quoted lines. I think I'll add a big warning to uncomment those lines only for testing purpose (or maybe should I remove them? What do you think people?), as from my point of view they are not really needed because of the lines above:
    Code:
    ; Uncomment this line so that you'll always get a chest at the minimum quality (so with 3 you'll always loot at least bronze chests from enemies)
    ;0x21AAF18 = li        r3, 3
    If one activates this line, he/she always get at least a chest of the corresponding quality, as long as all previous checks have failed.
    It's a bit tough to explain, but the function which calculates the chest's quality does this:
    1. Calculate luck for gold chest, if success exit with gold quality (1), else process next step
    2. Calculate luck for silver chest, if success exit with silver quality (2), else process next step
    3. Calculate luck for bronze chest, if success exit with bronze quality (3), else process next step
    4. No chest at all, exit with no chest (0)

    The line above only changes this last step. So even if you put 1 value (gold chest), you'll still get a silver chest if the game succeeded the step 2. That means, in theory, that you'll still get the silver chest from a quest loot which normally has a 100% chance of looting silver chests (tests are welcomed ).

    As a final word, I'm working on some new mods, hopefully I'll upload them before the end of the week (edit: uploaded!)
    Last edited by lasyan3; 28.12.2017 at 19:19.

  9. #9
    Quote Originally Posted by lasyan3 View Post
    Hey guys,

    Just want to share with you some "gameplay enhancement packs" (cemuhook needed) I made for Xenoblade Chronicles X.

    Firstly first, I want to tell a big thanks to rajkosto for its amazing cemuhook (and especially the code patching feature), Xalphenos and epigramx for their helpful posts on this forum.

    Now, about the packs (by the time you read this it should already be available in the Github, but I'll add a dropbox link at the end of this post).
    • Collectibles range: this pack strongly increases the distance from which you loot the collectibles. By default, you'll get them even before you're close enough to see the blue gem (distance increased by 52.0). There are 3 kind of distances in the game, each with a value of "Range" and "Height": "Inner" (which means when you are at foot), "Doll" (when you have a Skell at land) and "Flight" (which I believe is when you flight, generally in a Skell). Since I don't have a Skell yet in my current play, I would be grateful if someone could test the pack with its Skell (or even better, share with me its savegame). Right now I don't change the random selection of items (rare items are still rare).
    • Custom drop ratio: this pack allows you to set a minimum drop ratio of materials. I insist on that: only materials seem concerned (if you get a gold chest, you'll still only get one or two weapon/armor, not all of them the enemy can drop). The default minimum ratio is 30%, but can easily be tweaked (if you set to always 100%, as long as the enemy drop a chest you'll get all materials from him). Second optional setting is to force the dropped chest (gold, silver or bronze). This setting was mainly for testing purpose, but some may find it interesting.
    • Custom experience ratio: this pack basically allows you to increase or reduce the experience ratio (default setting is reduced by half).
    • Unlock DLC quests: this pack makes DLC quests availables in the BLADE console, even if the story is not finished.
    • Unlock Overdrive: this pack unlocks the Overdrive for the beginning of the game, even if the chapter 5 is not completed.
    • Probe resources multiplicator: this pack allows you to multiply the count of resources mined by your FrontierNav network (it doesn't change the ratio).
    • Unlock World Boss Squad Missions: last but not least, this pack adds the World Boss missions (Telessia and Yggralith) at the BLADE console, in the Time Attack menu. Currently the mission with the Telessia appears twice, I don't know why but still it's working. Since the emulator cannot go online, it cannot set the remaining LP for world boss so I arbitrary set it to 30 but you can customize the value. And before you ask, yes, I also activated the option in the BLADE console to exchange the boss appendices to Reward Tickets.

    All my packs should be compatible with 1.0.1E and 1.0.2U but are still highly experimental. They don't seem to make the game unstable, but their effects are not fully identified (for example I still have to see the behaviour of the collectibles pack with a Skell, eventually tweak the distance).

    Well, tell me what you think now! Download the packs from this link: https://www.dropbox.com/s/udfyf0pwhq...Packs.zip?dl=0
    Thanks for the graphics packs!

    Just one question. How would i adjust the collectibles range? I want to make it less than what it is now. about half as much. Thanks!

  10. #10
    Quote Originally Posted by Forkinator View Post
    Thanks for the graphics packs!

    Just one question. How would i adjust the collectibles range? I want to make it less than what it is now. about half as much. Thanks!
    1. either just change the constant as it is in the code in hex
    or 2. make it symbolic like this and then change the float https://pastebin.com/BALX2Q41

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •