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  1. #1
    New user
    Join Date
    10.10.2017
    Posts
    12

    My Gameplay enhancements packs for Xenoblade Chronicles X (26 mods)

    Hey,

    Just want to share with you some mods I made for Xenoblade Chronicles X (cemuhook needed).

    Firstly first, I want to tell a big thanks to rajkosto for its amazing cemuhook (and especially the code patching feature), Xalphenos and epigramx for their helpful posts on this forum.

    Collectibles and resources mods:
    • Collectibles: increase range: increases the distance from which you loot the collectibles. By default, you'll get them just when you're close enough to see the blue gem (distance increased by 40.0). There are 3 kind of distances in the game, each with a value of "Range" and "Height": "Inner" (which means when you are at foot), "Doll" (when you have a Skell at land) and "Flight" (which I believe is when you flight, generally in a Skell). All values are editable in the file patches.txt. Please note that the random selection of items is unchanged (rare items are still rare).
    • Collectibles: ignore 100th: stops collecting a collectible when you already have 99 of them, and doesn't sell it. This is for endgame runs in which you have plenty of money, many collectibles and doesn't want to be spammed with selling messages when you walk around in the world.
    • Probe income frequency: increases the frequency of the FrontierNav rewards (miranium, money and resources). By default all values are halved (in vanilla you get money every 15 minutes, now it's every 7 minutes).

    Loot mods:
    • Materials drop ratio: set a minimum drop ratio of materials (armor and weapon loots are not impacted). The default minimum ratio is set to 30% but can easily be tweaked (if you set to 100%, as long as the enemy drop a chest you'll get all materials from it). This mod also includes a setting to "push the luck" for dropping at least a chest of the desired quality (more details in the patches.txt file of the mod).
    • Drop only equipment: with this mod, you'll only drop equipment of the specified type (see patches.txt). You'll always get gold chests with 3 equipments inside and no materials. This mod is designed for best end-game equipment farming purpose.
    • Drop only materials: the counterpart of the previous mod, with this one you'll only drop materials (in bronze chests). Makes the farm of materials for crafting of augments faster (no need to waste time to check the loot, just take everything!).

    Experience mods:
    • Exp Points X: increase or reduce the experience points given in battles (default /2).
    • Class Exp Points X: increase or reduce the class experience points given in battles (default x2).
    • Battle Points X: increase or reduce the battle points given in battles (default x10).
    • Friend Points X: increase or reduce the friend points given in battles (default setting is 500). BEWARE as this can lead to freeze of the emulator when opening the Affinity Chart (not sure this is related to the mod but free warning).
    • Blade Points X: increase or reduce the Blade points rewards (default x10).
    • Gain Offline Tickets from TA/DLC missions: adds Exchange Tickets in reward of completing Blade missions. This mod comes with 2 flavors: one which adds tickets to Time Attack missions (formula is the experience divided by 10) and another which adds tickets to DLC missions (formula is money divided by 100). I don't feel this setting it's game breaking (any suggestion welcomed), while it allows to eventually buy some materials hard to get before being able to do Nemesis missions.

    Unlock mods:
    • DLC quests unlocked: unlocks DLC quests in the BLADE console, even if the story is not finished.
    • Overdrive unlocked: unlocks the Overdrive before the chapter 5.
    • Global Nemesis Squad missions unlocked: adds the Global Nemesis missions (Telessia and Yggralith) at the BLADE console, in the Time Attack menu. Strangely the mission with the Telessia appears twice, I don't know why but still it's working. Since the emulator cannot go online, it cannot set the remaining LP for world boss so I arbitrary set it to 5 but you can customize the value. And before you ask, yes, I also activated the option in the BLADE console to exchange the boss appendices to Reward Tickets .
    • Post-game skells unlocked (+cheat): unlocks the post-game skells and equipment as soon as you are a BLADE member (it also consider you have a Skell License). And in patches.txt you can also unlock a cheat that ignores all requirements for crafting. Yes, that means you can get an Ares 90 for free, right after Chapter 2!

    Display mods:
    • NPC bubbles distance increased: increases the distance from which NPC's yellow speech bubbles are seen. I made this mod to get rid of the frustration not being able to get information from NLA people unless I get very close to each one of them. With this mod, the gathering of informations is, in my opinion, less tedious (so more enjoyable).
    • Camera customization: allows to change the default zoom (which is reset after most cutscenes and this was boring me) and, more interesting I guess, the FOV.

    Audio mods:
    • No Overdrive Music: disables the Overdrive music (after some time using Overdrive a lot during battles, I missed the other musics, especially the one for tyrants).
    • No Skell Flight Music: disables the flight music (at the beginning the music is awesome, but after some time I wanted to listen to the field musics again).

    UI mods:
    • Disable Manual entry from main menu: did you ever tried to save your game, push the buttons too fast and ended with the game blocked because you wrongly selected the "Manual" entry instead? Me too! So I made this simple mod to disable this option.

    Physics mods:
    • Run Forrest, run!: increases the speed of the sprint.
    • Jump to the Moon!: increases the height of the jump.

    Other mods:
    • Damage multiplicator: increases the ground damage dealt to enemies (default x10).
    • 3 slots for all equipments: go to L' shop, select an equipment (either ground or skell), look at how many max slots you can have, and enjoy ;-) (of course the display cannot show all of them, but they're still recognized by the game).


    All mods should be compatible with 1.0.1E and 1.0.2U but be sure to make save backup just in case!
    Also, those mods are known to work with cemu 1.11.0c and cemuhook 0.5.6.3. They may NOT work with cemu versions above!
    I don't use cemu 1.12 because game freezes sometimes.

    Well, tell me what you think now! Download the packs from this link: https://www.dropbox.com/s/4b5bbty6ga..._mods.zip?dl=0



    How to tweak the "Materials Drop Ratio" mod
    Open the file patches.txt and check this part:
    Code:
    _minDropRate = 0x00000000
    0x00000000 = cmpwi r31, 30 ; this value is the default drop ratio under which we want to set a new drop ratio (logically equal or greater)
    0x00000008 = blt .+0x8
    0x0000000C = b .+0x8
    0x00000010 = li r31, 30 ; here you set the new drop ratio
    0x00000014 = cmpw r3, r31
    0x00000018 = blr
    So for example if your final result is like this:
    Code:
    _minDropRate = 0x00000000
    0x00000000 = cmpwi r31, 20
    0x00000008 = blt .+0x8
    0x0000000C = b .+0x8
    0x00000010 = li r31, 80
    0x00000014 = cmpw r3, r31
    0x00000018 = blr
    That means all materials with a default drop ratio under 20% will now have it set to 80% instead.
    Last edited by lasyan3; 12.07.2018 at 15:31. Reason: Add howto for custom drop ratio mod

  2. #2

    How do you change the option in patches?

    I don't understand texts in patches. Can you exam. it?

  3. #3
    F finally !!! i can get some reward ticket !!! (can't defeat the boss yet tho. but this is awesome )

    thanks lasyan3 !!

    edit : i think the "Probe resources multiplicator" mod is not working...
    Last edited by noisyheaven; 05.12.2017 at 13:07.

  4. #4
    Hi, how should I modify the "Custom experience ratio" file to increase or decrease the multiplier of exp?

  5. #5
    New user
    Join Date
    10.10.2017
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    Quote Originally Posted by TheFedex View Post
    Hi, how should I modify the "Custom experience ratio" file to increase or decrease the multiplier of exp?
    Hi,

    Open the file patches.txt and check those lines:
    • 0x00000008 = li r4, 2: here change the value "2" by any number (the exp will be multiplied or divided by this number)
    • 0x0000000C = divw r4, r30, r4: here eventually replace "divw" by "mulw" if you wish to multiply the experience instead of divide it.


    So for example if your final result is like this:
    0x00000008 = li r4, 5
    0x0000000C = mulw r4, r30, r4
    That means the experience will be multiplied by 5.

  6. #6
    Quote Originally Posted by lasyan3 View Post
    Hi,

    Open the file patches.txt and check those lines:
    • 0x00000008 = li r4, 2: here change the value "2" by any number (the exp will be multiplied or divided by this number)
    • 0x0000000C = divw r4, r30, r4: here eventually replace "divw" by "mulw" if you wish to multiply the experience instead of divide it.


    So for example if your final result is like this:
    0x00000008 = li r4, 5
    0x0000000C = mulw r4, r30, r4
    That means the experience will be multiplied by 5.
    Thank you

  7. #7
    For some reason when i change the exp multiplier value i only get 1 exp from battles

  8. #8
    Quote Originally Posted by lasyan3 View Post
    Hey guys,

    Just want to share with you some "gameplay enhancement packs" (cemuhook needed) I made for Xenoblade Chronicles X.

    Firstly first, I want to tell a big thanks to rajkosto for its amazing cemuhook (and especially the code patching feature), Xalphenos and epigramx for their helpful posts on this forum.

    Now, about the packs (by the time you read this it should already be available in the Github, but I'll add a dropbox link at the end of this post).
    • Collectibles range: this pack strongly increases the distance from which you loot the collectibles. By default, you'll get them even before you're close enough to see the blue gem (distance increased by 52.0). There are 3 kind of distances in the game, each with a value of "Range" and "Height": "Inner" (which means when you are at foot), "Doll" (when you have a Skell at land) and "Flight" (which I believe is when you flight, generally in a Skell). Since I don't have a Skell yet in my current play, I would be grateful if someone could test the pack with its Skell (or even better, share with me its savegame). Right now I don't change the random selection of items (rare items are still rare).
    • Custom drop ratio: this pack allows you to set a minimum drop ratio of materials. I insist on that: only materials seem concerned (if you get a gold chest, you'll still only get one or two weapon/armor, not all of them the enemy can drop). The default minimum ratio is 30%, but can easily be tweaked (if you set to always 100%, as long as the enemy drop a chest you'll get all materials from him). Second optional setting is to force the dropped chest (gold, silver or bronze). This setting was mainly for testing purpose, but some may find it interesting.
    • Custom experience ratio: this pack basically allows you to increase or reduce the experience ratio (default setting is reduced by half).
    • Unlock DLC quests: this pack makes DLC quests availables in the BLADE console, even if the story is not finished.
    • Unlock Overdrive: this pack unlocks the Overdrive for the beginning of the game, even if the chapter 5 is not completed.
    • Probe resources multiplicator: this pack allows you to multiply the count of resources mined by your FrontierNav network (it doesn't change the ratio).
    • Unlock World Boss Squad Missions: last but not least, this pack adds the World Boss missions (Telessia and Yggralith) at the BLADE console, in the Time Attack menu. Currently the mission with the Telessia appears twice, I don't know why but still it's working. Since the emulator cannot go online, it cannot set the remaining LP for world boss so I arbitrary set it to 30 but you can customize the value. And before you ask, yes, I also activated the option in the BLADE console to exchange the boss appendices to Reward Tickets.

    All my packs should be compatible with 1.0.1E and 1.0.2U but are still highly experimental. They don't seem to make the game unstable, but their effects are not fully identified (for example I still have to see the behaviour of the collectibles pack with a Skell, eventually tweak the distance).

    Well, tell me what you think now! Download the packs from this link: https://www.dropbox.com/s/udfyf0pwhq...Packs.zip?dl=0
    Thanks for the graphics packs!

    Just one question. How would i adjust the collectibles range? I want to make it less than what it is now. about half as much. Thanks!

  9. #9
    Quote Originally Posted by Forkinator View Post
    Thanks for the graphics packs!

    Just one question. How would i adjust the collectibles range? I want to make it less than what it is now. about half as much. Thanks!
    1. either just change the constant as it is in the code in hex
    or 2. make it symbolic like this and then change the float https://pastebin.com/BALX2Q41

  10. #10
    Thank you for your awesome mods You did things I thought were impossible bO.Od
    After seeing you unlock overdrive and support missions before chapter 12, I wanted to ask: Is it possible to unlock more postgame-content before beating the game? Like the level 60 skells/Ares, lugalbanda the wanderer king and dadaan for their beautiful katanas etc...?
    If you don't have time or don't want to, can you show or point to a tutorial on how to do that?
    Also, I can provide saves from just before Chapter 12 and after, if it would help.
    THX in advance

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