If anybody is up to the task and sees the value, it would be useful to have a tool that would automatically launch Cemu long enough to compile all shaders for a game, then move on to the next game in a directory until all shaders are compiled. This way, after you update Cemu, you can leave this running overnight so that next time you launch any game you won't have to wait for the shaders to do the first compilation, which can take a long time.

It would be even better if this feature were integrated into Cemu itself ("pre-compile all shaders" or something like that), but an external script would do the trick.