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  1. #1

    How to run Mario Kart 8 Triple Core with no crashes. Cemu 1.11.3

    I figured out how to run mk8 triple core with no crash after first race. Many were having this problem including myself and I have not seen the solution posted. I dont think this matters but i was using these game profile options - accurateShaderMul = false disableGPUFence = true GPUBufferCacheAccuracy = 2 streamoutBufferCacheSize = 24 extendedTextureReadback = true Cpu option is triple core. go to options - experimental, i'm betting that "USE RDTSC" is checked. UNCHECK IT. ONLY "botw crash workaround" should be checked. There is ONE other thing, after the race where it is showing your scores, keep pressing "a" repeatedly to quickly advance to the loading screen for next race. If I wait 10 - 15 seconds before pressing "a" it will freeze on loading screen. Everything else is default, no graphic pack.
    this may not be important either but just in case - "specs with cemu 1.11.3 - Win 7 x64 - MSI X58M - iCore 7 quad core 3.06 OC to 3.4 Ghz (17 x 200) - 12 Gb Triple Channel RAM DDR3 1333 Mhz OC to 1600 Mhz - No Page file - HP SSD S700 Pro 128G SATA III AHCI - AMD Radeon HD 7700 @ PCIE 2.0 16x , 2Gb Memory, core & memory clock @ 800 Mhz - Radeon Crimson version 17.10.1. OpenGl triple buffer = on. Shader Cache = AMD Optimized. texture filtering = performance. Mario Kart 8 normal/native resolution of 1280x720. buffer acurracy low. used both timers same great perf.

  2. #2
    Join Date
    "botw crash workaround" doesn't do anything for MK8 so it won't have any effect on it crashing or not. It's more than likely just the rdtsc option that had any effect.

    Also no point in putting disablegpufence in any gameprofile but botw.

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