Specs:
Windows 10
16GB Ram
Intel i5-6600K 3.50GHz
GeForce GTX 970 (Driver 388.71)
Dell S2716DGR 27" 144hz TN G-Sync Monitor
Running Cemu 1.11.3 with latest Cemuhook, the settings from this video (https://www.youtube.com/watch?v=SR7BA3WpWd4), and the following Graphic packs: FPS++, 2560x1440, Square Kakariko Torches, NVidia Explosion Smoke, and High Resolution Shadows
Playing Breath of the Wild in Cemu 1.11.2 and I have silky smooth framerate at an average 45fps. When I upgrade to 1.11.3 I started getting horrible screen tearing. It's especially noticeable when moving the camera up and down. This is despite obtaining consistent 60fps on a 144hz Gsync monitor. I was running with Dual-core recompiler and tried reducing it to Single-core. While that reduce the tearing, it did not eliminate it. I've tried adjusting a few other settings such as toggling, v-sync, RDSTC, Full Sync at GX2DrawDone, GX2SetGPUFence skip, but no changes. The only thing I've found that fixes the tearing in 1.11.3 is turning on the 30fps Graphic Pack. So the determining factor seems to be when I hit 60fps (with Single-core recompiler I'd get the tearing again in high FPS areas like the shrines which supports my theory).
All other games and Cemu 1.11.2 work perfectly with Gsync and have no screen tearing, even with unstable framerates.
Any ideas on what's happening?