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  1. #11
    New user
    Join Date
    11.01.2018
    Posts
    12
    I checked on a savefile in zelda botw in kakariko village during evening times (bot count low).
    I tried to walk the exact route and do the sequence exactly the same with minimum deviations.
    dual-core recompiler framerate (from 67 values):
    arithmetic average: A67 = 47,403
    median: M67 = 48,000
    triple-core recompiler framerate (from 95 values)
    arithmetic average: A95 = 43,922
    median: M95 = 43,800

    arithmetic average: ~ 7,9 % more frames and median: ~9,5 %, using the dual-core recompiler.

    dual-core recompiler frametimes
    arithmetic average: 32,315269
    variance: 154,796986
    standard deviation: 12,441744
    median: 28,218000
    average deviation: 8,421061
    median deviation: 4,495000
    skewness: 2,687322


    triple-core recompiler frametimes
    arithmetic average: 28,463126
    variance: 56,023857
    standard deviation: 7,484909
    median: 26,384000
    average deviation: 4,490876
    median deviation: 1,961000
    skewness: 3,457566

    As said, the frametimes are lower when using the triple-core recompiler. Think I stick with the triple-core recompiler, just felt a tad smoother, even when frames were lower. Probably also because I'm using g-sync and such little drop in framerates isn't so noticeable, but higher frametimes are.
    I've overclocked to 4,7 GHz when doing this, increased the fps around "1 - 3".

    PS: I'ts strange. After leaving kakariko and visiting some other places, sometimes there are more framerate-drops with the triple-core recompiler, for example when bombs exploding, trees falling or especially areas looading. In other places or for example shooting arrows, suddenly the triple-core recompiler has less of those framerate-drops.
    Last edited by faW4t; 15.01.2018 at 21:51.

  2. #12
    i have : AMD FX 8350 on the CROSSHAIR V FORMULA with 32 GB GEIL DDR3 2133 MHz and ASUS R9 290X DirectCU II OC

    semi-static test : link on a horse (not moving) with the sun on the back ( screenshot : https://ibb.co/dJ05Tb )
    with dual core : between 13,5 FPS (most LOW) and 14,2 FPS (most HIGH)
    with triple core : between 12,3 FPS (most LOW) and 13,3 FPS (most HIGH)

    zelda patch 1.4.1 and DLC ver.3.0 at 1080p with graphics pack : NO AA, all AMD fix options, regular shadows, 30fps lock, FPS++, LWZX Crash workaround and shadow fix
    CEMU 1.11.3 : GX2SetGPUfence SKIP = ON ; upscale filter = bilinear ; GPU buffer = low ; and NO fullsync at GX2 draw, NO RDTSC and shader cache = ON (using bsod 9k cache file)
    CEMUHOOK 0.5.6.2
    AMD driver 18.1.1 (Driver Packaging Version 17.50.07.02-180104a-322612E-RadeonSoftwareAdrenalin)


    but i must point out i was mining etherium and watching youtube at the same time ... so i re-did the test with no mining and no video (just CEMU)
    with dual core : between 15,7 FPS (most LOW) and 16,2 FPS (most HIGH)
    with triple core : between 15,4 FPS (most LOW) and 16,0 FPS (most HIGH)

    here is a screenshot of the scene : https://ibb.co/dJ05Tb
    Last edited by diabolik; 20.01.2018 at 10:44.

  3. #13
    New user
    Join Date
    23.01.2018
    Posts
    15
    Here with my system (Signature)

    With Single core my average is: 30-40 FPS
    With Dual Core my average is: 50-60 FPS.
    Intel i5 7600K @4.8Ghz (1.35v) - WC 120Lite CoolerMaster
    MSI Z270 Gaming M6 AC
    Ballistix 16GB (4x4GB) DDR4 2400Mhz @3000Mhz
    Galax GTX 1060 6GB EXOC @2113mhz
    1TB Western Digital Blue - Corsair VS500W
    Corsair Carbide Spec-Alpha - Samsung 27" Curvo C27F591

  4. #14
    Super-Moderator Serfrost's Avatar
    Join Date
    13.09.2017
    Posts
    159
    Always try lower resolution graphic packs to see if your GPU is capped, if you have not already.

    Otherwise, Epigram has covered most of this.

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