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  1. #1
    Super-Moderator epigramx's Avatar
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    13.09.2017
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    394

    BotW static FPS mod to prevent judder + fixed arrows included

    This mod is based on a simplification of the fps++ mod by Xalphenos; it drops
    dynamic FPS to prevent graphics judder. The Rajkosto "best fence" method
    is also included for performance and stability. Judder was easily noticeable
    when Link paraglides; the caveat is that one must pick a target FPS which
    they can maintain.

    It improves over previous static mods in that it allows ANY positive integer
    as a static fps target and it includes the stamina fix. I've also figured out
    a fix for the physics of arrow projectiles.

    To use it enable the graphic pack and choose a preset fps target, or edit
    the rules.txt file to add a new preset.

    Download the graphic pack

    Ideal for 144Hz Displays Ideal for 240/120/60Hz Displays Ideal for 200/100Hz Displays Ideal for 85Hz Displays Ideal for 75Hz Displays
    Static 144FPS Static 120FPS Static 100FPS Static 85FPS Static 75FPS
    Static 72FPS Static 60FPS Static 50FPS Static 17FPS Static 25FPS
    Static 48FPS Static 40FPS
    Static 36FPS Static 30FPS
    Static 24FPS Static 20FPS
    Static 18FPS Static 15FPS
    Static 16FPS Static 10FPS
    Static 12FPS
    Updates after the first release:

    Relevant videos:



    Also: https://www.youtube.com/watch?v=4jTiBarOtng
    Last edited by epigramx; 31.10.2018 at 10:32.
    Author of WiimoteHook; co-author of Static FPS mods, author of guides to game assembly patching , compiling mesa and high-res screenshots

  2. #2
    Super-Moderator epigramx's Avatar
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    I should point out that this mod includes the stamina replenishing fix from fps++ while the static fps mod posted yesterday (that only allowed 60, 30, 20.. values) doesn't. I could port that fix to that mod as well but there's likely no benefit at all compared to abandoning it and only using this one.

    First post is updated to reflect that.
    Last edited by epigramx; 06.02.2018 at 06:23.

  3. #3
    New user
    Join Date
    11.01.2018
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    12
    Thanks a lot for the mod.

    So, just asking to be safe about my comprehension:
    If I want to set the static fps limit to let's say "50", I open:
    1) "rules.txt" and set, under "[Control]", the value of "vsyncFrequency" to "50" and optionally "name" to "BotW ANY FPS mod; static 50FPS"
    2) dividing 30 / 50, result "0,6" (or "0.6"). Then opening "patches.txt" serching for the variable "0x00000000" in "[BotwFPSV208] " and "[BotwFPSv176V192]" and setting it to ".float 0.6".
    The same with "0x18", setting it to ".float 50".

    greetings

  4. #4
    Super-Moderator epigramx's Avatar
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    394
    Quote Originally Posted by faW4t View Post
    Thanks a lot for the mod.

    So, just asking to be safe about my comprehension:
    If I want to set the static fps limit to let's say "50", I open:
    1) "rules.txt" and set, under "[Control]", the value of "vsyncFrequency" to "50" and optionally "name" to "BotW ANY FPS mod; static 50FPS"
    2) dividing 30 / 50, result "0,6" (or "0.6"). Then opening "patches.txt" serching for the variable "0x00000000" in "[BotwFPSV208] " and "[BotwFPSv176V192]" and setting it to ".float 0.6".
    The same with "0x18", setting it to ".float 50".

    greetings
    Yes, that seems correct
    Author of WiimoteHook; co-author of Static FPS mods, author of guides to game assembly patching , compiling mesa and high-res screenshots

  5. #5
    With G-Sync, the 45FPS version is awsome !

  6. #6
    New user
    Join Date
    20.01.2018
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    8
    I have made a 1FPS version, if anyone wants to test.

  7. #7
    Super-Moderator epigramx's Avatar
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    Quote Originally Posted by NoskLo View Post
    I have made a 1FPS version, if anyone wants to test.
    Fantastic. Surprisingly, Cemu doesn't break because of it but the game physics' do.
    Author of WiimoteHook; co-author of Static FPS mods, author of guides to game assembly patching , compiling mesa and high-res screenshots

  8. #8
    Hi all!
    How it's work on 1.11.4?
    On 1.11.3 i have great improvment with this mod, for example, in Kokoriko about +7fps, total fps 25
    On 1.11.4 with mod i have only 18fps in same place...

  9. #9
    Super-Moderator epigramx's Avatar
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    Quote Originally Posted by HeroBoy View Post
    Hi all!
    How it's work on 1.11.4?
    On 1.11.3 i have great improvment with this mod, for example, in Kokoriko about +7fps, total fps 25
    On 1.11.4 with mod i have only 18fps in same place...
    It must be an issue unrelated to this mod since the mod has nothing that relies on a particular version between 1.11.3 and 1.11.4. In fact when I first ported it I only used 1.11.3 but 1.11.4 also worked without any change.
    Last edited by epigramx; 07.02.2018 at 09:02.
    Author of WiimoteHook; co-author of Static FPS mods, author of guides to game assembly patching , compiling mesa and high-res screenshots

  10. #10
    New user
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    07.02.2018
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    2

    Concerning the 18/20 FPS Mod

    Thanks for your hard work, i only use the 18/20 FPS mods, and while those mods work pretty well, the only problem is that they got an issue with cutscene and memories, i think they lag because of the Fps drop?? i'm i the only one with this issue and how fix it??
    I should add that when i use 30 Fps they work fine, i just don't have a stable 30 fps that's all.

    Thanks again
    Last edited by mas3o; 07.02.2018 at 22:37. Reason: correction

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