So I'm aware there were issues with the camera rune crashing peoples games in earlier builds of Cemu but these crashes seem to have been addressed now.
However my issue isn't with crashes but with extreme slowdown caused by using the rune. This slowdown isn't immediately evident upon using the camera rune but after using it for a second or third time the game gradually becomes slower and slower.
This slowdown is made significantly worse in graphically intensive/object heavy areas such as Hateno Village. I have GX2DrawDone() enabled which prevents the finicky targeting of the camera rune but the gradual built up of slowdown still persists.
Is this a result of ram/memory leakage? the way the slowdown seems to build and build based on the duration of time the camera rune is active suggests it may be. But even if I quickly use the rune to take a single picture then put it away the subtle build up of slowdown is very noticeable.
If I don't touch the camera rune at all I get an almost perfect 60fps at all times. But the camera rune is required for a bunch of missions and to be honest I'd love to use it to build up the comendium and track various things.
I'll provide some info on my Cemu/Cemu Hook settings as well as my specs:
Options: vsync disabled, Upscale filter = bilinear, GPU buffer cache accuracy = low, botw crash workaround, full sync at GX2DrawDone(), RDTSC
CPU: triple-core, host based timer, all logical cores
Debug: precompiled shader cache = disabled, MM timer accuracy = 1ms, custom timer = QPC
Graphics Packs: high res shadows, 1920x1080, clarity, LWZX crash workaround, NVIDIA explosion smoke, square torch shadow fix, static 60fps mod
Specs: i7 6700 @ 4.6ghz, GTX 1080, 32gb 3200mhz ram, ASUS Maximus VIII mobo
Thanks in advanced for any input on this issue!