Close

Page 4 of 4 FirstFirst ... 234
Results 31 to 34 of 34
  1. #31
    New user
    Join Date
    10.04.2018
    Posts
    2
    Quote Originally Posted by Xalphenos View Post
    Perhaps it's a new regression in llvm? I did not have that issue when I installed mesa mild with llvm-svn a while back.
    I fixed it by installing mesa-git, turns out I had llvm-svn but not mesa-git. Problem is vega 64 performance is fairly bad at 40fps ryzen 1800x, with 1060 I had in the hundreds. Are there any other improvements to make?

  2. #32
    New user
    Join Date
    07.04.2018
    Posts
    5
    Quote Originally Posted by rawsh View Post
    I fixed it by installing mesa-git, turns out I had llvm-svn but not mesa-git. Problem is vega 64 performance is fairly bad at 40fps ryzen 1800x, with 1060 I had in the hundreds. Are there any other improvements to make?
    Mesa-git installs llvm-svn as it is a requirement (I tried running mesa normal with llvm-svn and it didn't go too well as I had major glitches and a lot of opengl features missing).

    Also, on a separate note, this is what happens if I am under water:
    Click image for larger version. 

Name:	Screenshot_2018-04-09_23-28-36.png 
Views:	43 
Size:	384,5 KB 
ID:	333

  3. #33
    Super-Moderator
    Join Date
    13.09.2017
    Posts
    242
    If you use the shieka scope you character will be visible when he is semi transparent when exiting the scope.

  4. #34
    New user
    Join Date
    07.04.2018
    Posts
    5
    Quote Originally Posted by Xalphenos View Post
    If you use the shieka scope you character will be visible when he is semi transparent when exiting the scope.
    Yes, exactly. I still don't understand what is causing this issue Did I set something up wrong ?

    Quote Originally Posted by epigramx View Post
    What we know from Xalphenos' testing is that Polaris cards might work on llvm7 but not for BotW and XCX properly.
    Am I trying something that simply doesn't work here ?
    And just to add to my issues, I tried with llvm6 too. But it crashed when compiling shaders every time.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •