I searched the forums for something similar, but couldn't find anything.

I pretty new to this, and just got introduced to BSoD tutorial's for setting up Cemu. I followed all the steps, but now that I try to compile the shader cache, it seems that Cemu is trying to compile multiple instances of it, because the text on the screen just gets duplicated, and after it finishes compiling, Cemu crashes.

I'm running Cemu 1.11.3
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For informative purposes, I'm running a system that I know could probably not handle Zelda BOTW right now, but I thought I'd try it anyways:

- Windows 7 Home Premium 64 bits
- Intel i5 2320 3.0GHz
- Radeon HD 6670 1GB GPU

Does anyone have any ideas of what could be causing this?