Results 1 to 2 of 2
  1. #1

    Question Settings which Impact CPU demand vs GPU demand

    Hi All,

    From what I understand, CEMU is almost entirely CPU dependent. However, there are many users who vaguely post about their 1070's 80's being tapped out (without posting settings or explanations as to why).

    What settings impact CPU demand and utilization, and what settings affect GPU only (or primarily)? I.E. BiCubic vs BiLinear scaling? Is this done on the CPU or GPU? What happens if I run the game at 4k vs 1080P (screen resolution), CPU or GPU? How about the graphics packs; what about the 4k graphics pack vs 1080P? What about anti-aliasing (graphics pack vs Nvidia settings)?

    My Situation:
    • Ryzen 1600 @ 3.8ghz 1.32V
    • 32GB (24 available) 2400mhz ram
    • M.2 500GB SSD
    • GTX 1070 TI 8GB

    I am running CEMU on a windows VM running on UnRaid. UnRaid has 2 CPU cores pinned with all hardware emulation (for windows) restricted to those two cores. I am passing 4 cores to windows to use as it will (have also tried 5 cores with 1 core overlapping and affinity in CEMU set to the non overlapping cores).

  2. #2
    Super-Moderator epigramx's Avatar
    Join Date
    It's an old myth that GPU doesn't matter; it matters when the resolution pack is too heavy for example. In many cases the impact of the GPU does not affect the CPU needs.

    A crucial exception most people aren't aware of yet is drawdone() syncing; since that method makes the CPU wait, on low-enough GPU load it has no performance impact.
    Last edited by epigramx; 13.03.2018 at 06:17.
    Author of WiimoteHook; co-author of Static FPS mods, author of guides to game assembly patching , compiling mesa and high-res screenshots

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts