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  1. #1

    Shader Cache ISSUE

    so ive done the steps like 100 times. ZELDA BOTW

    * downloaded a vailed and up to date shader cache.
    * launched my game then closed it.
    * opened info text file, looked at the shader cache name.
    * took my downloaded shader cache named it to that "shader cache name"
    * placed it in Shadercache -> Transferable, with the right name.
    * Over wrote the one the game was building.

    i have nothing else in this folder and nothing in precompiled folder either.

    launch the game.

    and now my shader cache transferable folder looks like this

    dcac9927.bin 74,749 kb
    dcac9927_j.bin 649 kb

  2. #2
    Super-Moderator
    Join Date
    13.09.2017
    Posts
    282
    You need to have your shader type settings the same as your shader cache. Looks like you are using conventional shaders and a separable shader cache. Or the other way around.

  3. #3
    Quote Originally Posted by Xalphenos View Post
    You need to have your shader type settings the same as your shader cache.
    thank you for replying, im kinda new to all of this. can you please elaborate on "shader type settings" and where i can verify that its all good?

  4. #4
    Super-Moderator
    Join Date
    13.09.2017
    Posts
    282
    Under experimental options. Use seperable shaders or something like that. Conventional shaders have the "_j" So it looks like you are putting a seperable cache of 74,749 kb in your transferable. But have cemu set to use conventional which is creating the new _j version.

  5. #5
    Thank you! i learned something new. good to know. was wondering why it kept making _j.bin

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