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  1. #1
    New user
    Join Date
    23.04.2018
    Posts
    4

    Only 10 to 20 fps :(

    Hi, after a long time i tried cemu now with botw, but i get only 10 to maximum 20fps

    Cemu: 1.11.6
    BOTW with the latest update v208

    I7 6700k
    win 10 pro
    gtx 1080
    32gb ddr4

    what could be the problem? display driver is uptodate.. is an other version of cemu better?
    Last edited by McKay; 23.04.2018 at 03:06.

  2. #2
    Super-Moderator
    Join Date
    13.09.2017
    Posts
    315
    No. There is something wrong. Make sure gpu buffer cache accuracy is on low. Post your log.

  3. #3
    New user
    Join Date
    23.04.2018
    Posts
    4
    gpu buffer cache accuracy was on medium, changed it but no effect still 10 to 20 fps.. could it be the update v208 from the game?

    I tested tekken too, there i have graphic errors but playable with 60fps..

  4. #4
    Super-Moderator
    Join Date
    13.09.2017
    Posts
    315
    Quote Originally Posted by McKay View Post
    could it be the update v208 from the game?
    No.

    Tekken is known to have graphic errors.

  5. #5
    New user
    Join Date
    23.04.2018
    Posts
    4
    I found something on google, i added disableGPUFence = true to the ini and now its better, now i have 30fps but in some scenes enemys or so it drops to 12 - 20 but only short.. when i look into the sky or somewhere without lot of textures it went up to 60fps but in the normal gaming its 25 - 30fps with drops to 12 - 20fps..

    is that the normal fps or can i get more, the 30fps are okay but the drops are not so cool ^^
    Last edited by McKay; 24.04.2018 at 03:24.

  6. #6
    Super-Moderator
    Join Date
    13.09.2017
    Posts
    315
    30 is the normal fps. You can get more by using cemuhook and one of the fps mods; the dynamic fps ++ by myself or one of the static packs based on it by epigramx. Then set the cpu mode to triple core recompiler.

    If you don't have a large shader cache built up then the dips are likely due to shaders compiling which has to pause emulation. The next time you do the same thing/see the same effect the fps should not dip.

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