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  1. #1
    New user
    Join Date
    04.05.2018
    Posts
    3

    Stuck on Gamepad screen

    Hi. I'm new to Cemu and trying to work it all out. I believe I have all the latest updates but I can't progress past this screen https://i.imgur.com/8VFhFDV.jpg I am running a more updated version of Cemu than is in this screenshot.

    Clicking anywhere just brings up a message to touch the gamepad and pressing tab isn't helping either. I'm using a Logitech F701 controller which is set to emulate the gamepad. I've read that you should just need to left click on the mouse to get rid of this screen but this doesn't work. Can anyone help?

  2. #2
    Super-Moderator epigramx's Avatar
    Join Date
    13.09.2017
    Posts
    272
    You likely have the common issue reported lately that is solved by updating Cemuhook and fps++. But uploading the log.txt would prove it.

  3. #3
    New user
    Join Date
    04.05.2018
    Posts
    3
    I'll see about updating hook and fps++ again then.
    Here is my log

    [00:34:23] ------- Init Cemu 1.12.0d -------
    [00:34:23] mlc01 path: E:\cemu_1.12.0\mlc01\
    [00:34:23] Cemuhook version: 0.5.6.4
    [00:34:23] CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
    [00:34:23] RAM: 8056MB
    [00:34:23] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
    [00:34:44] Loading .rpx -> Map "E:/Wii U Games/The Legend of Zelda Breath of the Wild [ALZP0101]/content/" to /vol/content/
    [00:34:45] Loaded RPL module u-king (checksum 0x6FD41A61)
    [00:34:45] ------- Loaded title -------
    [00:34:45] TitleId: 00050000-101c9500
    [00:34:45] TitleVersion: v112
    [00:34:45] Update path: E:\cemu_1.12.0\mlc01\usr\title\00050000\101C9500\
    [00:34:45] AOC path: E:\cemu_1.12.0\mlc01\usr\title\00050000\101C9500\a oc\
    [00:34:45] shaderCache name: dcac9927
    [00:34:45] gameprofile path: gameProfiles\00050000101c9500.ini
    [00:34:45] RPX hash: aa55c41d
    [00:34:47] RPL link time: 188ms
    [00:34:47] HLE: Patch BotW crash candidate at 0x0379af6c
    [00:34:47] HLE scan time: 62ms
    [00:34:47] ------- Active settings -------
    [00:34:47] CPU-Timer: host-based
    [00:34:47] CPU-Mode: Dual-core recompiler (gameprofile)
    [00:34:47] Load shared libraries: true
    [00:34:47] Use RDTSC: false (gameprofile)
    [00:34:47] UseSeparableShaders: true
    [00:34:47] GPUBufferCacheAccuracy: low (gameprofile)
    [00:34:47] Disable GPU fence: false (gameprofile)
    [00:34:47] ------- Init OpenGL graphics backend -------
    [00:34:49] Using OpenGL version 4.6
    [00:34:50] OpenGL extensions:
    [00:34:50] ARB_clip_control: available
    [00:34:50] ARB_get_program_binary: available
    [00:34:50] ARB_clear_texture: available
    [00:34:50] ARB_copy_image: available
    [00:34:50] GL_VENDOR: NVIDIA Corporation
    [00:34:50] GL_RENDERER: GeForce GTX 970/PCIe/SSE2
    [00:34:50] GL_VERSION: 4.6.0 NVIDIA 390.77
    [00:34:50] Activate graphic pack: The Legend of Zelda: Breath of the Wild - Regular Resolution Shadows
    [00:34:50] Activate graphic pack: The Legend of Zelda: Breath of the Wild - FPS++
    [00:34:50] Activate graphic pack: The Legend of Zelda: Breath of the Wild - BSoD Framerate Unlocker V2 (Requires Fence Skip or FPS++)
    [00:34:50] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild - BSoD Framerate Unlocker V2 (Requires Fence Skip or FPS++))
    [00:34:50] Activate graphic pack: The Legend of Zelda: Breath of the Wild - LWZX Crash workaround
    [00:34:50] Activate graphic pack: The Legend of Zelda: Breath of the Wild - NVIDIA Glitch Artifacts Workaround
    [00:34:50] Activate graphic pack: The Legend of Zelda: Breath of the Wild - NVIDIA Explosion Smoke
    [00:34:50] Activate graphic pack: The Legend of Zelda: Breath of the Wild - static 60FPS mod
    [00:34:50] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild - static 60FPS mod)
    [00:34:50] ------- Run title -------
    [00:34:55] Shader cache loaded. Commited mem 266MB. Took 5250ms
    [00:34:56] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
    [00:34:56] Custom timer mode: QPC
    [00:34:56] Applying patch group Botw60fpsv112 from pack 'The Legend of Zelda: Breath of the Wild - FPS++' to module u-king (checksum 0x6FD41A61)
    [00:34:57] Applying patch group BotwNoVsyncV112 from pack 'The Legend of Zelda: Breath of the Wild - BSoD Framerate Unlocker V2 (Requires Fence Skip or FPS++)' to module u-king (checksum 0x6FD41A61)
    [00:34:57] Applying patch group BotwPlsNoCrashV112 from pack 'The Legend of Zelda: Breath of the Wild - LWZX Crash workaround' to module u-king (checksum 0x6FD41A61)
    [00:34:57] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
    [00:34:57] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
    [00:35:17] Init snd_core AX module

  4. #4
    Super-Moderator
    Join Date
    13.09.2017
    Posts
    229
    Version 112. That’s your problem. Update botw.

  5. #5
    New user
    Join Date
    04.05.2018
    Posts
    3
    Ah! I hadn't released that Cemu wouldn't automatically update as soon as I had downloaded the data. I fixed that and it looks good to go. Thanks for the help guys.

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