Hi, I'd like to point out that the existing graphic packs for Hyrule Warriors (EUR) don't work well in local cooperative mode, since the game apparently downsamples the TV resolution from 1280x720 to 864x480 and the gamepad resolution from 864x480 to 648x360. Here's the rules.txt file which I use to enable 1080p resolution in both single- and multiplayer games:
Code:
[Definition]
titleIds = 000500001017D800,000500001017D900,000500001017CD00
name = "Hyrule Warriors - co-op 1920x1080"
version = 2
[TextureRedefine] #Game Resolution
width = 1280
height = 720
formatsExcluded = 0x431,0x433
tileModesExcluded = 0x001
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] #Gamepad / TV co-op
width = 864
height = 480
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] #Gamepad co-op
width = 648
height = 360
overwriteWidth = 1944
overwriteHeight = 1080
[TextureRedefine] #Only saw depth in Nsight
width = 640
height = 360
formatsExcluded = 0x35
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #Lighting?
width = 322
height = 182
overwriteWidth = 483
overwriteHeight = 273
[TextureRedefine] #Dupe of Main Game
width = 320
height = 180
formatsExcluded = 0x35,0x433
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] #Lighting Blur?
width = 162
height = 92
overwriteWidth = 243
overwriteHeight = 138
[TextureRedefine] #Lighting Blur?
width = 160
height = 90
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] #Dupe of Main Game?
width = 64
height = 64
formats = 0x005
#overwriteWidth = 96
#overwriteHeight = 96
[TextureRedefine] #Dupe of Main Game?
width = 16
height = 16
formats = 0x005
#overwriteWidth = 24
#overwriteHeight = 24
[TextureRedefine] #Dupe of Main Game?
width = 4
height = 4
formats = 0x005
#overwriteWidth = 9
#overwriteHeight = 9
[TextureRedefine] #Dupe of Main Game?
width = 1
height = 1
formats = 0x005
#overwriteWidth = 2
#overwriteHeight = 2