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  1. #1
    New user Slash's Avatar
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    Graphic Pack Github

    Guess since there's a forum now, I can make a thread for the github repo.

    Github pages
    Github repository
    Download all
    Last edited by Slash; 23.09.2017 at 23:54.

  2. #2
    New user Slash's Avatar
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    New Splatoon "graphic packs": Octohax, Callie over Marie, and Marie over Callie. Requires Cemuhook 0.5.3.0+. Compatible with Ver. 1.0.0 and Ver. 2.12.0.
    Click image for larger version. 

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ID:	26 Click image for larger version. 

Name:	Marie over Callie.png 
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ID:	27
    Last edited by Slash; 14.09.2017 at 23:53.

  3. #3
    New user Slash's Avatar
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    New Splatoon "graphic pack": Map Swap. You need to modify patches.txt in order for changes to happen in the game itself. Ver. 2.12.0 only at the moment.
    Click image for larger version. 

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ID:	29

    Also: I'm fully aware of the Hyrule Warriors workaround. Expect a proper graphic pack to be made for the game soon, hopefully this week.
    Last edited by Slash; 14.09.2017 at 23:53.

  4. #4
    New user Slash's Avatar
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    Forgot to post about this earlier, but Hyrule Warriors now has 1080p and 2160p graphic packs. Mario Tennis now has a 1080p graphic pack as well.

    Click image for larger version. 

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ID:	43 Click image for larger version. 

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ID:	42
    Last edited by Slash; 16.09.2017 at 23:58.

  5. #5
    New user Slash's Avatar
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    I've added patches.txt to a few ultrawide graphic packs to the repo, specifically Tropical Freeze, Lost World, and Woolly World.



    Last edited by Slash; 20.09.2017 at 06:09.

  6. #6
    New user Slash's Avatar
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    Switch or Cemu?

    (i know posting it on cemu forums automatically ruins the joke but let's just pretend this isn't the cemu forums)

  7. #7
    Super-Moderator Serfrost's Avatar
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    13.09.2017
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    God, looking at that now makes me never want to go back to the console versions.

  8. #8

    Hyrule Warriors co-op

    Hi, I'd like to point out that the existing graphic packs for Hyrule Warriors (EUR) don't work well in local cooperative mode, since the game apparently downsamples the TV resolution from 1280x720 to 864x480 and the gamepad resolution from 864x480 to 648x360. Here's the rules.txt file which I use to enable 1080p resolution in both single- and multiplayer games:
    Code:
    [Definition]
    titleIds = 000500001017D800,000500001017D900,000500001017CD00
    name = "Hyrule Warriors - co-op 1920x1080"
    version = 2
    
    [TextureRedefine] #Game Resolution
    width = 1280
    height = 720
    formatsExcluded = 0x431,0x433
    tileModesExcluded = 0x001
    overwriteWidth = 1920 
    overwriteHeight = 1080 
    
    [TextureRedefine] #Gamepad / TV co-op
    width = 864
    height = 480
    overwriteWidth = 1920 
    overwriteHeight = 1080 
    
    [TextureRedefine] #Gamepad co-op
    width = 648
    height = 360
    overwriteWidth = 1944 
    overwriteHeight = 1080 
    
    [TextureRedefine] #Only saw depth in Nsight
    width = 640
    height = 360
    formatsExcluded = 0x35
    tileModesExcluded = 0x001
    overwriteWidth = 960 
    overwriteHeight = 540 
    
    [TextureRedefine] #Lighting?
    width = 322
    height = 182
    overwriteWidth = 483 
    overwriteHeight = 273 
    
    [TextureRedefine] #Dupe of Main Game
    width = 320
    height = 180
    formatsExcluded = 0x35,0x433
    overwriteWidth = 480 
    overwriteHeight = 270 
    
    [TextureRedefine] #Lighting Blur?
    width = 162
    height = 92
    overwriteWidth = 243 
    overwriteHeight = 138 
    
    [TextureRedefine] #Lighting Blur?
    width = 160
    height = 90
    overwriteWidth = 240 
    overwriteHeight = 135 
    
    [TextureRedefine] #Dupe of Main Game?
    width = 64
    height = 64
    formats = 0x005
    #overwriteWidth = 96 
    #overwriteHeight = 96 
    
    [TextureRedefine] #Dupe of Main Game?
    width = 16
    height = 16
    formats = 0x005
    #overwriteWidth = 24 
    #overwriteHeight = 24 
    
    [TextureRedefine] #Dupe of Main Game?
    width = 4
    height = 4
    formats = 0x005
    #overwriteWidth = 9 
    #overwriteHeight = 9 
    
    [TextureRedefine] #Dupe of Main Game?
    width = 1
    height = 1
    formats = 0x005
    #overwriteWidth = 2 
    #overwriteHeight = 2

  9. #9
    I was just wondering if it would be possible for someone to do a Graphics Pack for Devils Third now its working, i tried but nothing seemed to happen, i would be very grateful if somebody could do that.
    thanks.

  10. #10
    Nevermind, I found the link to the updated packs. Thanks!
    Last edited by chaosblade02; 08.01.2018 at 01:20.

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