Hello. I really really need assistance in running the European version of Zelda BOTW. I tried following every guide in youtube (installing Microsoft+++ 2017, updating graphics drivers etc) but no matter what I did my cemu slows down/freezes after the 'open your eyes' bit.

My processor is i3 6006U
MY GPU is Intel HD 520

now I did everything the guide/s I kept looking at said
1. cemu compatiility
2. Cemu hook
3. graphics packs
4. settings

I also made the folders 0050000 and 101C9500 and added the aoc, code, content, meta there for the update and dlc. I've been trying for a week now but I simply can't understand what's wrong. When I get to that open your eyes bit, the FPS drops from 17 to 0.02, 0.01 etc and then freezes. I tried getting a save file too but if I do load it, same problem. I've copied the log file too.

[03:47:46] ------- Init Cemu 1.13.1d -------
[03:47:46] mlc01 path: C:\Users\Jonathan\Desktop\Hide\desktop\Jasper\Cemu \cemu_1.13.1\mlc01\
[03:47:46] Cemuhook version: 0.5.6.6
[03:47:46] CPU: Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
[03:47:46] RAM: 3965MB
[03:47:46] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[03:48:02] Loading .rpx -> Map "C:/Users/Jonathan/Desktop/Hide/desktop/Jasper/Cemu/Zelda/The Legend Of Zelda Breath Of The Wild [EUR] [LOADIINE]/content/" to /vol/content/
[03:48:04] Loaded RPL module u-king (checksum 0x6267BFD0)
[03:48:04] ------- Loaded title -------
[03:48:04] TitleId: 00050000-101c9500
[03:48:04] TitleVersion: v208
[03:48:04] Update path: C:\Users\Jonathan\Desktop\Hide\desktop\Jasper\Cemu \cemu_1.13.1\mlc01\usr\title\00050000\101C9500\
[03:48:04] AOC path: C:\Users\Jonathan\Desktop\Hide\desktop\Jasper\Cemu \cemu_1.13.1\mlc01\usr\title\00050000\101C9500\aoc \
[03:48:04] shaderCache name: e472dce2
[03:48:04] gameprofile path: gameProfiles\00050000101c9500.ini
[03:48:04] RPX hash: fb7911ad
[03:48:07] RPL link time: 406ms
[03:48:07] HLE scan time: 234ms
[03:48:07] ------- Active settings -------
[03:48:07] CPU-Timer: host-based
[03:48:07] CPU-Mode: Single-core recompiler
[03:48:07] Load shared libraries: true
[03:48:07] Use RDTSC: true
[03:48:07] UseSeparableShaders: true
[03:48:07] GPUBufferCacheAccuracy: low (gameprofile)
[03:48:07] Disable GPU fence: false (gameprofile)
[03:48:07] Disable precompiled shaders: false
[03:48:07] ------- Init OpenGL graphics backend -------
[03:48:08] Using OpenGL version 4.5
[03:48:08] OpenGL extensions:
[03:48:08] ARB_clip_control: available
[03:48:08] ARB_get_program_binary: available
[03:48:08] ARB_clear_texture: available
[03:48:08] ARB_copy_image: available
[03:48:08] GL_VENDOR: Intel
[03:48:08] GL_RENDERER: Intel(R) HD Graphics 520
[03:48:08] GL_VERSION: 4.5.0 - Build 23.20.16.4973
[03:48:08] Activate graphic pack: The Legend of Zelda: Breath of the Wild - AMD Light Circle fix
[03:48:08] Activate graphic pack: The Legend of Zelda: Breath of the Wild - AMD Shadows
[03:48:09] Activate graphic pack: The Legend of Zelda: Breath of the Wild - 30FPS Lock (Requires Fence Skip or FPS++)
[03:48:09] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild - 30FPS Lock (Requires Fence Skip or FPS++))
[03:48:09] Activate graphic pack: The Legend of Zelda: Breath of the Wild (4K)
[03:48:09] Activate graphic pack: The Legend of Zelda: Breath of the Wild - FPS++
[03:48:09] Activate graphic pack: The Legend of Zelda: Breath of the Wild - LWZX Crash workaround
[03:48:09] invalid operator found in expression: 0x19,0x1a
[03:48:09] Activate graphic pack: The Legend of Zelda: Breath of the Wild - 1.13.0 Legacy/Graphics/Shadow Resolution
[03:48:09] ------- Run title -------
[03:48:13] Shader cache loaded. Commited mem 81MB. Took 3485ms
[03:48:16] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[03:48:16] Custom timer mode: QPC
[03:48:16] Applying patch group BotwNoVsyncV208 from pack 'The Legend of Zelda: Breath of the Wild - 30FPS Lock (Requires Fence Skip or FPS++)' to module u-king (checksum 0x6267BFD0)
[03:48:16] Applying patch group BotwFPSV208 from pack 'The Legend of Zelda: Breath of the Wild - FPS++' to module u-king (checksum 0x6267BFD0)
[03:48:16] Applying patch group BotwPlsNoCrashV208 from pack 'The Legend of Zelda: Breath of the Wild - LWZX Crash workaround' to module u-king (checksum 0x6267BFD0)
[03:48:16] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[03:48:16] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[03:48:26] Init snd_core AX module