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  1. #11
    [08:06:21] ------- Init Cemu 1.12.0d -------
    [08:06:21] mlc01 path: C:\Users\Pilot\Desktop\cemu_1.12.0\mlc01\
    [08:06:21] Cemuhook version: 0.5.6.4
    [08:06:21] CPU: AMD FX-8370 Eight-Core Processor
    [08:06:21] RAM: 16332MB
    [08:06:21] Used CPU extensions: SSSE3, SSE4.1, AES-NI
    [08:06:26] Loading .rpx -> Map "C:/Users/Pilot/Desktop/cemu_1.12.0/Games/The Legend of Zelda Breath of the Wild/content/" to /vol/content/
    [08:06:26] Loaded RPL module u-king (checksum 0x6267BFD0)
    [08:06:26] ------- Loaded title -------
    [08:06:26] TitleId: 00050000-101c9400
    [08:06:26] TitleVersion: v208
    [08:06:26] Update path: C:\Users\Pilot\Desktop\cemu_1.12.0\mlc01\usr\title \00050000\101C9400\
    [08:06:26] AOC path: C:\Users\Pilot\Desktop\cemu_1.12.0\mlc01\usr\title \00050000\101C9400\aoc\
    [08:06:26] shaderCache name: dcac9927
    [08:06:26] gameprofile path: gameProfiles\00050000101c9400.ini
    [08:06:26] RPX hash: fb7911ad
    [08:06:26] RPL link time: 218ms
    [08:06:26] HLE: Patch BotW crash candidate at 0x038e46cc
    [08:06:27] HLE scan time: 125ms
    [08:06:27] ------- Active settings -------
    [08:06:27] CPU-Timer: host-based
    [08:06:27] CPU-Mode: Triple-core recompiler
    [08:06:27] Load shared libraries: true
    [08:06:27] Use RDTSC: false
    [08:06:27] UseSeparableShaders: true
    [08:06:27] GPUBufferCacheAccuracy: low (gameprofile)
    [08:06:27] Disable GPU fence: false (gameprofile)
    [08:06:27] ------- Init OpenGL graphics backend -------
    [08:06:27] Using OpenGL version 4.5
    [08:06:27] OpenGL extensions:
    [08:06:27] ARB_clip_control: available
    [08:06:27] ARB_get_program_binary: available
    [08:06:27] ARB_clear_texture: available
    [08:06:27] ARB_copy_image: available
    [08:06:27] GL_VENDOR: ATI Technologies Inc.
    [08:06:27] GL_RENDERER: Radeon RX 580 Series
    [08:06:27] GL_VERSION: 4.5.13542 Compatibility Profile Context 25.20.14011.1003
    [08:06:27] Activate graphic pack: The Legend of Zelda: Breath of the Wild - AMD Light Circle fix
    [08:06:27] Activate graphic pack: The Legend of Zelda: Breath of the Wild - AMD Shadows
    [08:06:27] Activate graphic pack: The Legend of Zelda: Breath of the Wild - 1920x1080
    [08:06:27] Activate graphic pack: The Legend of Zelda: Breath of the Wild - FPS++
    [08:06:27] Activate graphic pack: The Legend of Zelda: Breath of the Wild - LWZX Crash workaround
    [08:06:27] ------- Run title -------
    [08:06:45] Compile error in shader 3793ef813291202f. Log:
    [08:06:45] Fragment shader failed to compile with the following errors:
    ERROR: 0:224: error(#143) Undeclared identifier: textureUnitPS18
    ERROR: 0:224: error(#202) No matching overloaded function found: texture
    ERROR: 0:224: error(#216) Vector field selection out of range "xy"
    ERROR: error(#273) 3 compilation errors. No code generated


    [08:06:45] Shader cache loaded. Commited mem 1837MB. Took 18313ms
    [08:06:45] Recompiler initialized. CPU extensions: LZCNT AVX
    [08:06:46] Custom timer mode: QPC
    [08:06:46] Applying patch group BotwFPSV208 from pack 'The Legend of Zelda: Breath of the Wild - FPS++' to module u-king (checksum 0x6267BFD0)
    [08:06:46] Applying patch group BotwPlsNoCrashV208 from pack 'The Legend of Zelda: Breath of the Wild - LWZX Crash workaround' to module u-king (checksum 0x6267BFD0)
    [08:06:46] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
    [08:06:46] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
    [08:07:23] Init snd_core AX module

  2. #12
    thank you so much

  3. #13
    Posted my log text if anyone wants to see if I can squeeze out some more FPS. I still get around 16-20 FPS, I think my pc can do better than that.

  4. #14
    thanks for helping

  5. #15
    Quote Originally Posted by Xalphenos View Post
    Post your log.txt
    Wasn't sure how to post my log text as an attachment. But I figured it out Still getting low FPS.
    Last edited by SkyPilot; 14.11.2018 at 21:50.

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