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  1. #1
    New user
    Join Date
    04.11.2018
    Posts
    3

    Random crashes in BOTW

    Hello to all
    Im getting random crashes when playing BOTW. i've tried a lot of things and workaroungs but nothing seemed to solve the issue. Im trying to play this game since the first time I tested this emulator which was version 1.11.3

    heres windows log event:

    Nome do aplicativo com falha: Cemu.exe, versão: 1.14.0.0, carimbo de data/hora: 0x5bd908c8
    Nome do módulo com falha: nvoglv64.dll, versão: 24.21.13.9811, carimbo de data/hora: 0x5b11038d
    Código de exceção: 0xc0000005
    Deslocamento da falha: 0x0000000000affa47
    ID do processo com falha: 0x8d4
    Hora de início do aplicativo com falha: 0x01d47467856c3d0a
    Caminho do aplicativo com falha: E:\EMULADORES\cemu_1.14.0\Cemu.exe
    Caminho do módulo com falha: C:\Windows\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_040c7acb04cee565\nvoglv64.dll
    ID do Relatório: 77b83cd5-9c31-410a-8248-76e09afdddc9
    Nome completo do pacote com falha:
    ID do aplicativo relativo ao pacote com falha:

    Heres the CEMU log:

    [19:20:52] ------- Init Cemu 1.14.0c -------
    [19:20:52] mlc01 path: E:\EMULADORES\cemu_1.14.0\mlc01\
    [19:20:52] Cemuhook version: 0.5.7.0
    [19:20:52] CPU: AMD Ryzen 5 2600 Six-Core Processor
    [19:20:52] RAM: 16314MB
    [19:20:52] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
    [19:20:54] Loading .rpx -> Map "E:/JOGOS/Wii U/JOGOS/The Legend of Zelda - Breath of the Wild/The Legend of Zelda - Breath of the Wild/content/" to /vol/content/
    [19:20:54] Loaded RPL module u-king (checksum 0x6267BFD0)
    [19:20:54] ------- Loaded title -------
    [19:20:54] TitleId: 00050000-101c9400
    [19:20:54] TitleVersion: v208
    [19:20:54] Update path: E:\EMULADORES\cemu_1.14.0\mlc01\usr\title\00050000 \101C9400\
    [19:20:54] AOC path: E:\EMULADORES\cemu_1.14.0\mlc01\usr\title\00050000 \101C9400\aoc\
    [19:20:54] Save path: E:\EMULADORES\cemu_1.14.0\mlc01\usr\save\00050000\ 101C9400\user\
    [19:20:54] shaderCache name: dcac9927
    [19:20:54] gameprofile path: gameProfiles\00050000101c9400.ini
    [19:20:54] RPX hash: fb7911ad
    [19:20:55] RPL link time: 172ms
    [19:20:55] HLE scan time: 93ms
    [19:20:55] ------- Active settings -------
    [19:20:55] CPU-Timer: host-based
    [19:20:55] CPU-Mode: Triple-core recompiler (gameprofile)
    [19:20:55] Load shared libraries: true
    [19:20:55] Use RDTSC: false
    [19:20:55] UseSeparableShaders: true
    [19:20:55] GPUBufferCacheAccuracy: low (gameprofile)
    [19:20:55] Disable GPU fence: false (gameprofile)
    [19:20:55] Disable precompiled shaders: false
    [19:20:55] ------- Init OpenGL graphics backend -------
    [19:20:55] Using OpenGL version 4.6
    [19:20:55] OpenGL extensions:
    [19:20:55] ARB_clip_control: available
    [19:20:55] ARB_get_program_binary: available
    [19:20:55] ARB_clear_texture: available
    [19:20:55] ARB_copy_image: available
    [19:20:55] NV_depth_buffer_float: available
    [19:20:55] GL_VENDOR: NVIDIA Corporation
    [19:20:55] GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2
    [19:20:55] GL_VERSION: 4.6.0 NVIDIA 398.11
    [19:20:55] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing
    [19:20:55] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field
    [19:20:55] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution
    [19:20:55] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/Clarity
    [19:20:55] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workaround/Kakariko Torch Shadows
    [19:20:55] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workaround/LWZX Crash workaround
    [19:20:55] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/NVIDIA Explosion Smoke
    [19:20:55] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution
    [19:20:55] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Modifications/Static FPS
    [19:20:55] Set vsync frequency to 40 (graphic pack The Legend of Zelda: Breath of the Wild/Modifications/Static FPS)
    [19:20:55] ------- Init Audio backend -------
    [19:20:55] DirectSound: available
    [19:20:55] XAudio 2.8: available
    [19:20:55] ------- Run title -------
    [19:21:28] Shader cache loaded. Commited mem 4973MB. Took 33391ms
    [19:21:28] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
    [19:21:29] Custom timer mode: QPC
    [19:21:29] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
    [19:21:29] Applying patch group BotwPlsNoCrashV208 from pack '' v3 to module u-king (checksum 0x6267BFD0)
    [19:21:29] Applying patch group BotwFPSV208 from pack 'Static FPS' v3 to module u-king (checksum 0x6267BFD0)
    [19:21:29] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
    [19:21:29] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
    [19:21:45] Init snd_core AX module

  2. #2
    Super-Moderator
    Join Date
    13.09.2017
    Posts
    359
    Your crash seems to be specifically occuring in your nvidia drivers. Try ddu then re installing the latest drivers.

  3. #3
    New user
    Join Date
    04.11.2018
    Posts
    3
    I did what you said but now im gettin a new error msg

    Unable to recover from a kernel exception. The application must close.

    Error code: 3 (subcode 7)
    (pid=2428 tid=3856 cemu.exe 64bit)

  4. #4
    Super-Moderator
    Join Date
    13.09.2017
    Posts
    359
    Wow. That is definitely one I haven’t seen before. Does it generate a log.txt? If so post it here.

  5. #5
    New user
    Join Date
    04.11.2018
    Posts
    3
    you mean log.txt from windows log event? or cemu log?

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