-
Fire Glitch
Hello guys!
I'm kinda noob with this kind of things, dont really know much about shaders and graphics and what influence what, so be patient please!
My game plays fine, but I`m expiriencing a bug with all fires in game, they are "flat", it can be easily shown in the following image. I dont really know what is causing it so if anyone could help me i would apreciate it.

My specs : Dell G7 i7-8750H 2.2GHz, 8Gb ram DDR4, GeForce 1050ti
Graphic packs enabled : - LWZX crash workaround
- Kakariko Torch Shadows
- NVIDIA explosion Smoke
- Anti-Aliasing (Disable native)
- Resolution (1280x720 Default)
- Shadow resolution (Medium)
- Static FPS (30)
Cpu : triple core and host biased
Debug: QPC 1xspeed, MM timer accuracy 1ms
General settings : Disable precompiled shaders and bilinear upscale filter
Thank you for your time!
-
It happens with all fire? I've seen glimpses of this with "accurateShaderMul = min" instead of "= true" but certainly not all fire. I saw it maybe once or twice in a play session when I was testing min last.
-
Thanks, it was actually it, now i do have a fire.
Sry for my noobself, thx for the help
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules