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Thread: No more gsync

  1. #1
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    No more gsync

    With old Cemu I think the gsync worked, but now I see the "tear" in the middle of the screen. Why?

  2. #2
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    Help!!

  3. #3
    to recieve support please submit the log.txt found in your cemu base folder.

  4. #4
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    [17:45:31] graphicPack: can't parse preset "LOD -0.5 (Sharper)": invalid operator found in expression: -0.5
    [17:45:31] ------- Init Cemu 1.15.0e -------
    [17:45:31] mlc01 path: C:\Cemu\giochi\Yoshi's Woolly World [AYCP0101]\
    [17:45:31] CPU: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
    [17:45:31] RAM: 16324MB
    [17:45:31] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI

  5. #5
    Thats a log of just cemu opening, no game was ran, but also why is your mlc01 path INSIDE of Yoshi's Wolly World game folder???

  6. #6
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    19:29:17] graphicPack: can't parse preset "LOD -0.5 (Sharper)": invalid operator found in expression: -0.5
    [19:29:17] ------- Init Cemu 1.15.0e -------
    [19:29:17] mlc01 path: C:\Cemu\giochi\Yoshi's Woolly World [AYCP0101]\
    [19:29:17] CPU: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
    [19:29:17] RAM: 16324MB
    [19:29:17] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
    [19:29:22] Loading .rpx -> Map "C:/Emu/Cemu/giochi/Yoshi's Woolly World [AYCP0101]/content/" to /vol/content/
    [19:29:23] ------- Loaded title -------
    [19:29:23] TitleId: 00050000-10184e00
    [19:29:23] TitleVersion: v1
    [19:29:23] Update path: C:\Emu\Cemu\giochi\Yoshi's Woolly World [AYCP0101]\usr\title\00050000\10184E00\ (not present)
    [19:29:23] AOC path: C:\Emu\Cemu\giochi\Yoshi's Woolly World [AYCP0101]\usr\title\0005000C\10184E00\ (not present)
    [19:29:23] Save path: C:\Emu\Cemu\giochi\Yoshi's Woolly World [AYCP0101]\usr\save\00050000\10184E00\user\
    [19:29:23] shaderCache name: 31537a8c
    [19:29:23] gameprofile path: gameProfiles\0005000010184e00.ini
    [19:29:23] RPX hash: 31537a8c
    [19:29:23] RPL link time: 62ms
    [19:29:23] HLE scan time: 47ms
    [19:29:23] ------- Active settings -------
    [19:29:23] CPU-Timer: host-based
    [19:29:23] CPU-Mode: Dual-core recompiler
    [19:29:23] Load shared libraries: true
    [19:29:23] Use RDTSC: true
    [19:29:23] UseSeparableShaders: true
    [19:29:23] GPUBufferCacheAccuracy: low (gameprofile)
    [19:29:23] Disable GPU fence: false
    [19:29:23] Disable precompiled shaders: false
    [19:29:23] Full sync at GX2DrawDone: false
    [19:29:23] ------- Init OpenGL graphics backend -------
    [19:29:23] Using OpenGL version 4.6
    [19:29:23] OpenGL extensions:
    [19:29:23] ARB_clip_control: available
    [19:29:23] ARB_get_program_binary: available
    [19:29:23] ARB_clear_texture: available
    [19:29:23] ARB_copy_image: available
    [19:29:23] NV_depth_buffer_float: available
    [19:29:23] GL_VENDOR: NVIDIA Corporation
    [19:29:23] GL_RENDERER: GeForce GTX 750/PCIe/SSE2
    [19:29:23] GL_VERSION: 4.6.0 NVIDIA 388.31
    [19:29:23] ------- Init Audio backend -------
    [19:29:23] DirectSound: available
    [19:29:23] XAudio 2.8: not supported
    [19:29:23] XAudio 2.7: available
    [19:29:23] ------- Run title -------
    [19:29:24] Link error in shader ede74c344283ad97. Log:
    [19:29:24] Vertex info
    -----------
    Internal error: assembly compile error for vertex shader at offset 1763:

  7. #7
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    Update your gpus drivers. They are quite a bit out of date.

    Vsync is iffy in general in recent versions.

  8. #8
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    What does vsync have to do with gsync?

  9. #9
    Zarzon, let me answer your question with a question. What is the difference between gsync & vsync? Esp as it relates to tearing on the screen. And how would that difference change the information provided by Xalphenos?
    Last edited by envisaged0ne; 08.01.2019 at 22:28.

  10. #10
    Super-Moderator epigramx's Avatar
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    They are different, even if one of the problems they solve is common (tearing).

    Know that Cemu doesn't control much that behavior because OpenGL has no extensive facilities to control that behavior (it's partly OS and driver specific). PS. Exzap said the vsync option in Cemu is buggy and it was mainly added because people were nagging.

    tl;dr: it's most probably fixed with driver/OS settings.
    Last edited by epigramx; 09.01.2019 at 03:07.
    Author of WiimoteHook; co-author of Static FPS mods, author of guides to game assembly patching , compiling mesa and high-res screenshots

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