I have just updated to Cemu 1.15.1e and its acts weird.
My system
Asus MB
Intel I5
Nvidia 980
I currently had the "Disable Precompiled Shaders" ticked and had a hard-Link redirecting the folder from <User>\AppData\Local\NVIDIA pointing to a Ramdisk which worked fine. Increased speed of Zelda BOTW OK
However now under 1.15.1e when deselected it is creating a folder called "..\Cemu\BIN\shaderCache\Precompiled" which is as it was.
The problem is that if I reselect the "Disable Precompiled Shaders" it now creates a folder "..Cemu\BIN\shaderCache\Driver\NVIDIA\GLCache\9f27 848fd5d5a807880ebb29dbfdfb87
That is it is still creating a cache for shaders on the SSD in the CEMU\Bin\ShaderCache folder but instead of it being called "Precompilled" its called "Drivers\Nvidia\GLCache\….."
Why does it not still use the "<User>\AppData\Local\NVIDIA" folder?
is this correct as I don't see it in the update notes that is no longer saves to the User data folders.
Thing is CEMU is installed on an SSD and I don't want continuous writes to SSD for the cache.