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  1. #1

    Smoke Direction "more smoke shader" meaning

    This is quite a new workaround, just released a few hours ago, and no real description.
    So I'd like to ask, is it an increase in smoke amounts, or is it related to smoke not reacting to weather/wind?
    Is it recommended for AMD, or NVIDIA, or both? What should I be looking for if I should use it or not?

    Also, so I don't have to open a new thread just for this one question, but on Graphics Packs of resolutions 4k and above had a commit of "Remove x2.5 shadow scaling cap". Does this conflict, overwrites or is overwritten by "Higher Resolution Shadows"?

    Thanks for the attention.

  2. #2
    https://github.com/slashiee/cemu_graphic_packs/pull/98
    Smoke particles not rendering correctly(face wrong direction) on Nvidia when using accurateShaderMul = true
    A workaround by rajko is to use the shaders from accurateShaderMul = min
    currently added: the explosion ash, burnt leaves smoke, cloud (e.g. on dueling peaks), distant fog in valleys and defeated guardian explosion

    Overwritten by 0HighResShadow I guess, but since the cap is removed, no need to use that unless for special purpose (like, scaling shadow even more)
    Last edited by NAVras; 12.10.2017 at 00:43.

  3. #3
    Alright, much obliged for the reply, NAVras!

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